At first I found the edit sphere a little confusing, partly because I thought you had to hit the letters to get the XYZ positioning :banghead: Once that was sussed and I used it a while I got quite used to it.
Then Christopher Lutz came up with the elegant and brilliant plugin for the bonetargetcontroller. Together with other armature actions you can now make a rig that reacts immidately to your click’n’drag in a slightly unusual, but extremely powerful and intuitive way (apparently akin to animation master’s FK). I’m confident that such a setup can increase animation speeds by a lottle, even if you’re used to the traditional CG way of working with the manipulators. I’ll release an example rig shortly which uses this together with some of Marek Schneider’s principles, together they are dynamite.
View navigation is easy enough. The only times I really ever get ‘lost’ is when I move what you might call the pivot point of the perspective to somewhere it shouldn’t be to look at for instance a close up of the hand of a character, then rotating around that pivot point. A better way of doing this is selecting the object and hitting ‘a’ or the lil button top right.
Go make animations! :wip:


