Hi Cgtalkers I’m back with a new picture.
It was born five days ago as a test for my new sub-surface-scattering shaders and for developing a multi-pass rendering technique that would fit my needs (I think that soon I will write down a tutorial about these subjects).
Everything is rendered with PRMan, except for the fur that's done with Maya. I rendered the job in 5 passes: direct, indirect and ambient light, subsurface and fur pass. They were eventually composited in PhotoShop.
Can’t wait to read your critics and opinions.
PS For explanations about techniques involved, ask!