Hi Cgtalkers I’m back with a new picture.
It was born five days ago as a test for my new sub-surface-scattering shaders and for developing a multi-pass rendering technique that would fit my needs (I think that soon I will write down a tutorial about these subjects).
Everything is rendered with PRMan, except for the fur that's done with Maya.
I rendered the job in 5 passes: direct, indirect and ambient light, subsurface and fur pass. They were eventually composited in PhotoShop.
Can’t wait to read your critics and opinions. 

PS For explanations about techniques involved, ask! 





even your website Elessar, but i guess it’s only me, i’ll try it again later coz i’m curious about this prman.