still: Terragen work


#21

Completely agree with Mohh, anyone saying they can create something like this in 20 mins, lets see it! The result is all that matters and this art is simply b-e-a-utiful! I really like the lights… doesn’t seem to bright to me. The only thing that bugs me a little is the clouds in the first one seem a little flat. Not sure how else to explain it. Just would like to see a little more depth is all.

Great renders, thanks for sharing!

-Deathcricket-


#22

I have tried the programme, a claim of 30min is simply outrages…
:banghead: :banghead: :banghead:
Simple but prevail wisdom: talk is easy


#23

Well Oliver, you stated that you make very good terrain with algoritmes and other software. Well, ok thats fine, but I’m sorry, I can not see the difference. When Terragen makes the terrain for me, I like it as much as your renders. Someone with the knowledge of 2 years should make these enviroments quite fast.

The texturing, lightning and other stuff is simple to find in the programme and with some knowledge, you can easily make a nice render like this.

Sorry, but I still find making a terrain from scratch more special and therefor I don’t think that this is frontpage material. I that’s the comment that started this debate. People talking about the 30 minutes I mentioned. That wasn’t the essence of the post.

It’s like making a walkcycle with charachter studio. It’s a tool, and it can look great, but I find it much more special when you made the walkcycle yourself (and shows your feeling and skills as an animator).

You clearly stated that you made this terrain on a difficult way. Algoritmes and other software. I find that much more special, and so I like your renders much more.

Other comment: add more detail, more objects…people, dry trees, i dunno…


#24

And trying the programma isn’t saying you know how it works. I know it a little. And I’m sure that without the algoritmes and other software, Oliver can make a beautiful render in an hour…or less :scream:


#25

Nice work. Any chance you can post a wire?

I am a huge fan of terrains and environments, and have had little luck with terragen. Only because I cant get those great results to export to another Software. I think one of the features that reallly rock in Terragen are those procedural textures.

A couple crits. The sun looks too “small” in both images. Photographing landscapes tends to “blow out” the sun and it would occupy a larger part of the sky.

The composition in both images could use some work. Both seem very “balanced” to me. The first one more than the second is too centered. Since these images stand alone as pieces of art, with no subject other than landscape, the compositions needs to be very interesting. Remember the “edges” of your canvas. This can make or break a finished artwork, whats happening around the edges, alot of artists tend to work on whats happening inside the image and neglect the rythym around the edges.

Overall, well done and worthy of 15 minutes of my day!


#26

hillrunner I like your images man :slight_smile:

:applause: there’s so cool terragen stuff…

Cannonball envy:) ha ha ha so you payed thousands of dollars for 3d Studio max… AND I’M SURE that you can’t make such a cool andscape (even so simple without people and trees) with 3dsmax. And the guy makes such a cool pictures for FREE for 20 mins like you said :slight_smile: that’s a DEAL I think :))))) just kidding…

you have to respect the people’s work man ! cya


#27

Originally posted by boboroshi
Terragen doesn’t make wires. it’s all voxel base or something like that. Basically, crazy displacement mapping. Amazing what that program is capable of…

I’ve learned that you can import the terragen file into Lightwave to produce a .obj wire


#28

Just another little pic (2mn06 sec work :applause: )


#29

Excellent work here! I really love good strata maps, they add so much to an image.

As to the Terragen debate, my feeling on it is that while it may not be as powerful and versatile as larger rendering/modeling packages, that’s mainly because it’s built solely to do one thing, and do it well. So no, I can’t make a character model in Terragen. I can’t make anything, really, but a landscape - but that’s ok because most of the time, that’s really all I want to do anyway.

I also really like Terragen because the learning curve is very distributed. The beginner can start up the program and not be utterly overwhelmed by the complexity of the interface and the countless buttons and windows that, say, MAX and Maya are comprised of. In terragen, you can start as simply as you like, and with practice slowly become more adept at managing the advanced options - there’s as much depth there as you need, but you don’t need to see it unless you want to.

I myself tend to view my own Terragen work as a kind of photography - except of course that you now have control over every aspect of the shot, instead of being subject to the bounds that nature imposes on me. I spend days working on images, and I think the work I put into them shows in the final product. I make all of my texture-maps by hand now, and I use World Machine’s amazing “flowchart” interface to tailor-design my terrains to my own (somewhat exacting) specifications. I also design every aspect of the atmosphere myself. I could let Terragen do all of that for me, but I’ve moved well beyond the stage where I feel I need to - I get much better results on my own anyway.

In short, that’s the beauty of Terragen. It starts you off simply, and you can progress as far as you like from there, instead of dropping you into the deep-end headfirst like my attempts with Max and Maya have felt like. Who learns to ride a bike without training wheels, anyway?


#30

2mn06 sec work

LOL :applause:

That’s fantastic! That image is great too. I wish I could do something remotely close to that. I guess I should take the time to learn how to use Terragen. I’ll have to check out your tutorials, since you’ve inspired me to check Terragen out once more.


#31

These look pretty darn nice to me… as for it being “easy” well IMHO who really cares how “hard” something is.

It’s like people giving others grief about using poser models… because it’s “cheating” or some nonsense like that.

Tools are tools and whatever gets you the best results the fastest are the best tools as far as I’m concerned… and despite the tool, the artist is the one who has to use it and some are definately better than others in that respect.


#32

I think that’s all true what you ppz say about appz just suited for special purposes… but there’s an exception… this one.

(I remember the same disquisitions when first appered works made with zbrush… now looking at the results… anyone profess to have forgot his opinions…).

nice design, nice light, nice surfaces, nice photograph, a real work.

ciao
francesca


#33

Well, this is never-ending discussion about Terragen versus real artwork made by hands with very hard work in other 3d application :stuck_out_tongue: I have read tones of this theme in other 3d forums, sorry…

It all becomes from peoples various experiences:

First, there are peoples who don’t know, what the Terragen is and they wondering about realism in these scenes and are saying - wow! what a great work! - without really knowledge, whats behind these scenes

Second, there are peoples, who have very litle experience with Terragen or have seen tones of Terragen renderings all around Internet and have enough of it and don’t wanna see any Terragen render, no matter how good it is. They count Terragen as nice view generator for the masses, nothing more.

Third, there are people, who knows about Terragen for few years, worked with this app and have some knowledges in other landscape modeling applications such as Vue, Bryce, World Builder and so on.

So listen - there always will be really barren discussions between these groups, becouse they have very varied knowledge about the SUBJECT! Don’t You think so?

For example, first group will admire almost every Terragen rendering, Second group will reject almost every (again!) Terragen render becouse of delusion and only peoples from third group will be really objective about the subject, and can tell You, is it really good Terragen scene or maded in 20 minutes.

What can I say? Hillrunner is a long runner in Terragen and sure know what He is doing with the application. He sure isn’t the guy, who got Terragen only right now and is rushing to publish first “real 3d” in every corner of Internet (as many of first group is tended to do and is the thing, what really hates Second group lol)

So I can tell, that in these scenes by Hillrunner is involved some hard work, atmosphere setup is excellent, materials are great and terrain is almost as good as Terragen can provide :rolleyes:


#34

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