White horizontal lines are ⦠strata ! 
And clouds, in the both pics, are 2D āpure Terragenā clouds.
still: Terragen work
Hi there Olivier 
I think Your Terragen renders are pretty good, specialy second one. However, You should realise, that there folks are working with litle different kind of 3d applications, where all is achieved by hard āhandā work. They just donāt know or doesnāt have experience with apps like Terragen. So they can judge about Your images in most cases only from pro 3d app user viewpoint (hence the wondering about procedural or good textures lol). In they world texturing is very important part and its the thing that they can appraise.
However, some of this forum users tried Terragen or saw a lot images by Terragen and impression from this experience wasnāt the best. Hence sometimes very snuby or negative response. Or loud WOW from peoples, that doesnāt know about Terragen 
Yes, Terragen main purpose is landscape modeling - there all is tuned for that. With few click You can achieve pretty atmosphere effects that can be achievable in LW or MAX by very hard work and render times. There are OGO Taiki for LW and Dreamscape for MAX with very similar results, only the render times arnāt comparable
Though, to achieve great looking scene without some mistakes, You should spend a lot time - just like in MAX and other apps. In other hand, You can judge about amount of work only if HAVE EXPERIENCE in Terragen. Otherwise, I agree, Terragen renderings all looks pretty photorealistic the same 
PS. Thats why I hesitate to show there my Mojoworld renderings, becouse people here working more on objects or characters 
btw, I donāt see there problems with lights⦠it look great for Me. Maybe there are peoples with Apple computers, that uses different gamma?
Hi Armands ! 
Glad to see you here !
I agree with your analysis, I just want to show some of my TG pics in others places than Renderosity or 3DC⦠I like a lot the critics here, this is a much better constructive place than other 3D forums.
And I am happy to receive any critics or negative comments, itās good for my progression.
Nevertheless, I think you should show here your awesome MJW worksā¦
See you
Olivier
Yes, CG Talk is generaly good to receive constructive criticism until some starting to tell Ya about how easy or speedy they can set up such scenes
Its great to see Your renderings here! Even if Iām not Terragen fan anymore 
Hi hillrunner,
I personally like your images too and donāt see anything wrong with the lighting. Terragen is a great program that lets you achieve near photorealistic landscapes easier than with other programs, but that doesnāt take away from your art. From what I have heard, the end result is what matters, and not what you had to do to get there.
For those claiming that they can slap a scene like this together in twenty minutes, with the freeware version, Iād like to see it.
Also, just because he is experienced with the program and can do things faster with it than most, doesnāt take away from its worthiness. Thatās like saying that if I where to create a scene in LightWave that took me a week to setup, and it takes someone else a month that mine is not as good because I didnĀt take as long⦠:shrug:
Completely agree with Mohh, anyone saying they can create something like this in 20 mins, lets see it! The result is all that matters and this art is simply b-e-a-utiful! I really like the lights⦠doesnāt seem to bright to me. The only thing that bugs me a little is the clouds in the first one seem a little flat. Not sure how else to explain it. Just would like to see a little more depth is all.
Great renders, thanks for sharing!
-Deathcricket-
I have tried the programme, a claim of 30min is simply outragesā¦
:banghead: :banghead: :banghead:
Simple but prevail wisdom: talk is easy
Well Oliver, you stated that you make very good terrain with algoritmes and other software. Well, ok thats fine, but Iām sorry, I can not see the difference. When Terragen makes the terrain for me, I like it as much as your renders. Someone with the knowledge of 2 years should make these enviroments quite fast.
The texturing, lightning and other stuff is simple to find in the programme and with some knowledge, you can easily make a nice render like this.
Sorry, but I still find making a terrain from scratch more special and therefor I donāt think that this is frontpage material. I thatās the comment that started this debate. People talking about the 30 minutes I mentioned. That wasnāt the essence of the post.
Itās like making a walkcycle with charachter studio. Itās a tool, and it can look great, but I find it much more special when you made the walkcycle yourself (and shows your feeling and skills as an animator).
You clearly stated that you made this terrain on a difficult way. Algoritmes and other software. I find that much more special, and so I like your renders much more.
Other comment: add more detail, more objectsā¦people, dry trees, i dunnoā¦
And trying the programma isnāt saying you know how it works. I know it a little. And Iām sure that without the algoritmes and other software, Oliver can make a beautiful render in an hourā¦or less 
Nice work. Any chance you can post a wire?
I am a huge fan of terrains and environments, and have had little luck with terragen. Only because I cant get those great results to export to another Software. I think one of the features that reallly rock in Terragen are those procedural textures.
A couple crits. The sun looks too āsmallā in both images. Photographing landscapes tends to āblow outā the sun and it would occupy a larger part of the sky.
The composition in both images could use some work. Both seem very ābalancedā to me. The first one more than the second is too centered. Since these images stand alone as pieces of art, with no subject other than landscape, the compositions needs to be very interesting. Remember the āedgesā of your canvas. This can make or break a finished artwork, whats happening around the edges, alot of artists tend to work on whats happening inside the image and neglect the rythym around the edges.
Overall, well done and worthy of 15 minutes of my day!
hillrunner I like your images man 
:applause: thereās so cool terragen stuffā¦
Cannonball envy:) ha ha ha so you payed thousands of dollars for 3d Studio max⦠AND IāM SURE that you canāt make such a cool andscape (even so simple without people and trees) with 3dsmax. And the guy makes such a cool pictures for FREE for 20 mins like you said
thatās a DEAL I think :))))) just kiddingā¦
you have to respect the peopleās work man ! cya
Originally posted by boboroshi
Terragen doesnāt make wires. itās all voxel base or something like that. Basically, crazy displacement mapping. Amazing what that program is capable ofā¦
Iāve learned that you can import the terragen file into Lightwave to produce a .obj wire
Excellent work here! I really love good strata maps, they add so much to an image.
As to the Terragen debate, my feeling on it is that while it may not be as powerful and versatile as larger rendering/modeling packages, thatās mainly because itās built solely to do one thing, and do it well. So no, I canāt make a character model in Terragen. I canāt make anything, really, but a landscape - but thatās ok because most of the time, thatās really all I want to do anyway.
I also really like Terragen because the learning curve is very distributed. The beginner can start up the program and not be utterly overwhelmed by the complexity of the interface and the countless buttons and windows that, say, MAX and Maya are comprised of. In terragen, you can start as simply as you like, and with practice slowly become more adept at managing the advanced options - thereās as much depth there as you need, but you donāt need to see it unless you want to.
I myself tend to view my own Terragen work as a kind of photography - except of course that you now have control over every aspect of the shot, instead of being subject to the bounds that nature imposes on me. I spend days working on images, and I think the work I put into them shows in the final product. I make all of my texture-maps by hand now, and I use World Machineās amazing āflowchartā interface to tailor-design my terrains to my own (somewhat exacting) specifications. I also design every aspect of the atmosphere myself. I could let Terragen do all of that for me, but Iāve moved well beyond the stage where I feel I need to - I get much better results on my own anyway.
In short, thatās the beauty of Terragen. It starts you off simply, and you can progress as far as you like from there, instead of dropping you into the deep-end headfirst like my attempts with Max and Maya have felt like. Who learns to ride a bike without training wheels, anyway?
2mn06 sec work
LOL :applause:
Thatās fantastic! That image is great too. I wish I could do something remotely close to that. I guess I should take the time to learn how to use Terragen. Iāll have to check out your tutorials, since youāve inspired me to check Terragen out once more.
These look pretty darn nice to me⦠as for it being āeasyā well IMHO who really cares how āhardā something is.
Itās like people giving others grief about using poser models⦠because itās ācheatingā or some nonsense like that.
Tools are tools and whatever gets you the best results the fastest are the best tools as far as Iām concerned⦠and despite the tool, the artist is the one who has to use it and some are definately better than others in that respect.
I think thatās all true what you ppz say about appz just suited for special purposes⦠but thereās an exception⦠this one.
(I remember the same disquisitions when first appered works made with zbrush⦠now looking at the results⦠anyone profess to have forgot his opinionsā¦).
nice design, nice light, nice surfaces, nice photograph, a real work.
ciao
francesca
Well, this is never-ending discussion about Terragen versus real artwork made by hands with very hard work in other 3d application
I have read tones of this theme in other 3d forums, sorryā¦
It all becomes from peoples various experiences:
First, there are peoples who donāt know, what the Terragen is and they wondering about realism in these scenes and are saying - wow! what a great work! - without really knowledge, whats behind these scenes
Second, there are peoples, who have very litle experience with Terragen or have seen tones of Terragen renderings all around Internet and have enough of it and donāt wanna see any Terragen render, no matter how good it is. They count Terragen as nice view generator for the masses, nothing more.
Third, there are people, who knows about Terragen for few years, worked with this app and have some knowledges in other landscape modeling applications such as Vue, Bryce, World Builder and so on.
So listen - there always will be really barren discussions between these groups, becouse they have very varied knowledge about the SUBJECT! Donāt You think so?
For example, first group will admire almost every Terragen rendering, Second group will reject almost every (again!) Terragen render becouse of delusion and only peoples from third group will be really objective about the subject, and can tell You, is it really good Terragen scene or maded in 20 minutes.
What can I say? Hillrunner is a long runner in Terragen and sure know what He is doing with the application. He sure isnāt the guy, who got Terragen only right now and is rushing to publish first āreal 3dā in every corner of Internet (as many of first group is tended to do and is the thing, what really hates Second group lol)
So I can tell, that in these scenes by Hillrunner is involved some hard work, atmosphere setup is excellent, materials are great and terrain is almost as good as Terragen can provide :rolleyes:
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