still: Metal & glas
Very nice space frame design. Metal textures have good reflections and nice specular highlights. Good graininess to the metal as well. Lightling looks really nice, the highlights coming in through the windows is awesome. Can’t think of anything to improve on.![]()
yeah, well done this is really nice. do you have a wireframe you could show? how did you come up with the design, is it based on something, like an actual structure you know or did you just make this up?
really like the glass, nice job:thumbsup:
i would also like to see a wireframe
or even hear more about your approach to doing the lighting. ( stuff like the slight light scattering/bloom effects around specular highlights… etc )
thanks to all of you
that is Rhino3D modeling wireframe is not interestin ot Rhino wire i can give
on export i go to Poligons and wireframe is generate in rhino
for the light i use Vray. Metal glosi hilight is from new 1456550 that is a new option on that version that is first test on it.
salutation .)
i think some of the reflections in these latest images are too strong. especially on that pathway, that reflection of the light is too strong.
looks pretty good though:)
looks awesome, specially the reflections of the left in the first image, the others look very good too ![]()
wow, that looks amazing.
As other have stated, reflection in the path is a little much,
and how did you do that grass?
very very nice
Hi Sinner,
I’ve seen your work on CGArchitect before. Very nice.
I really like the night image.
Hi to everione
I hardly work to finish the interior shot of the entrance hall of that building
OK for the gras Gras i make on photoshop that is photo and litle paint on it
yebah4
merci beaucoup,
ca commence a faire beau a marseille, il ya deja de belles filles en plage?
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