still: (gun) first non-organic model


#1

first non-organic model, and I know that the topology is bad, I was following a technique from some guy on a hl2 forum.

I know I spelled python wrong…


#2

…look`s good…give us a final rending plese…


#3

looks ok but maybe use chamfer ugghh for the edges and finish topology so you can use meshmooth and make a nice render.


#4

why would I meshsmooth a game model?


#5

next time specify game model. i know it says hl2 and since it looks the way it does, i assumed game model, but you need to specify.

also, you have a large, un-divided plane. get rid of that. triangulate this thing, thats the only way to see what it will look like in game.


#6

god! u started out modeling organics!


#7

looks good. would love to see it smoothed, even though it ia a game model.


#8

sorry, as I said; that flat plane is due to the fact I was learning the technique from some dude. He does it that way, and I learned it tht way- when it triangulates, it’s ugly; but still smooths correctly. I will get a rendered version tonight.


#9

very very very quick textures just to show off the smoothed mode since you asked for it…

it’s 1037 tri’s


#10

that’s smoothed? hrm…


#11

smoothed means no wireframes… and with smooth groups on… I think the word you want is Subdivided


#12

Nice model.

Maybe you guys should stop bickering like little school girls. Just give/take suggestions and stop trying to be the smartest computer nerd.


#13

looks good smoothed, Worthy of a game model :thumbsup:


#14

thank you shazzed and idub, like I said: I would never use it in a game eeven though that is what it was meant to look like. It was my first model, and it was just to show my mod leader that I have the ability to model for a damn


#15

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