I’m having an issue using the Stick Texture tag on a HyperNurbs object. I’ve used this tag without a single problem before, but am now encountering an odd issue with the way it is handling the seam of my texture. Please see the image below and tell me what you think. I’ve taken the advice of 3DKiwi on this forum post, but haven’t gotten any different results by cycling through the various ‘Subdivide UVs’ options in the HyperNurbs object.
Any and all help would be greatly appreciated.