Hi,
I’ve a problem deciding which stereo setup I should use in Maya (either Off-Axis or Parallel mode) for an animated feature film in order to easily and accurately export the camera position to Nuke and Houdini and maybe even 3DSmax.
I really prefer the stereo look of using Off-Axis but can’t find the correct workflow to export my camera in the other software.
Any recommandations ? Which setup usually the companies are using ? Is there any tools in order to easily export the Off-Axis camera from Maya to the others ?
Thanks !