Not a problem. This place isn’t exactly the high traffic haven for CG that you might remember from 2010, but a few of us from that period still pop in every now and then. I’m more than happy to help.
You should see the chatter going on in the LightWave forums these days. Though unconfirmed, it seems that LightWave has finally been discontinued or will very soon be. A lot of the members in that forum are immediately jumping ship to Blender, refusing to buy into Autodesk’s “pay forever” subscription scheme. (Incidentally, that’s one of the reasons why you see so many Maya users jumping ship. They’re paying an arm and a leg in nigh perpetuity, but the feature upgrades and fixes no longer seem to be justifying the long term cost… Lots of upset ADSK artists.)
Onto something else… Here are some YT channels and links that might be able to help you or pique your creative curiosity.
YanSculpts: https://www.youtube.com/channel/UCfjswDVU0XHyBN7UFG0Mi5Q
He mostly covers speed sculpts and related tutorials. If you’re seriously interested in using Blender for sculpting then his channel should be one of your first stops.
On a related note, Pablo Dobarro - the artist/developer responsible for the updated sculpt tools - recently demoed the upcoming speed bump. (https://twitter.com/pablodp606/status/1309556563787550720) IIRC, he said that we should expect it within the next month or two. That should more or less put it in line for the upcoming v2.91, which is tentatively scheduled for the very end of November.
CG Boost: https://www.youtube.com/c/CGBoost/
Zach Reinhardt offers a bunch of good tutorials an tips for users of all skill levels. He’s generally pretty easy to follow.
Andrew Price: https://www.youtube.com/user/AndrewPPrice/
I’d be remiss if I didn’t mention Andrew’s channel. His donut tutorial is practically a rite of passage. Lots of other good topics there too.
Blender 2.8 Full Training From Beginner To Pro: https://blendermarket.com/products/blender-28-training/docs
This is a $70 downloadable course, but it covers all of the major topics in a 34 hour package. There are a few minor UI differences between v2.8x and v2.9, but it’s mostly the same. It’s pretty comprehensive and more than worth the price.
Shane Olson - Stylized Character Sculpting: https://www.youtube.com/watch?v=al6LKwhfnYE&list=PLMjnnUF3eJFdf6Lyh_ZfTUJ7_zccZpgLk&index=148
Being that it’s on the Pixologic channel, it’s not really Blender related. However, all of the concepts from building a base mesh using CSG to detailing and posing are all transferable. Whether you’re a newbie or a seasoned vet, there are a bunch of good tips that you can pick up just by watching him work/play.
Here are also a few non-Blender related books if you’re looking to bone up on your anatomy, no pun intended.
Anatomy for 3D Artists: The Essential Guide for CG Professionals - https://www.amazon.com/Anatomy-3D-Artists-Essential-Professionals/dp/1909414247/ref=sr_1_2?crid=3J08N6S58DOJI
Anatomy for Sculptors Understanding the Human Figure - https://www.amazon.com/Anatomy-Sculptors-Understanding-Human-Figure/dp/0990341100/ref=sr_1_3?crid=3J08N6S58DOJI
The Artist’s Guide to the Anatomy of the Human Head: Defining Structure and Capturing Emotions - https://www.amazon.com/Artists-Guide-Anatomy-Human-Head/dp/190941445X/ref=sr_1_6?crid=3J08N6S58DOJI
As a rule of thumb, I tend not to indulge in the plugin/add-on culture. I’ve found that some developers seem more committed to supporting their products than others. As such, it can sometimes be risky to depend on an add-on for a crucial project. That said, there are still some quality commercial add-ons for Blender worth your time.
Hardops ($20): https://blendermarket.com/products/hardopsofficial
This is the gold standard for hard surface modeling tools. If you like to build robots, weapons, or other mechanical type objects then this is a must have. It’s constantly updated and has been around for 4 or 5 years now.
Mirage ($25): https://blendermarket.com/products/mirage
A bit like a poor man’s World Creator, Mirage is an excellent terrain generation and population system. Tacked on with Blender already built-in tools for creating trees and ivy, Mirage will really help you scratch that wilderness itch. Alternatively, you could also look into the even more advanced Grove add-on (https://www.thegrove3d.com/), but it is equally more expensive at almost $140.
Quad Remesher ($60-$110): https://exoside.com/quadremesher/
I don’t know if you’ve ever seen ZBrush’s ZRemesher tool in action. If you haven’t here’s the gist. With the click of a button, you can create a lower poly mesh with well organized topology from that messy, poly dense sculpt that you’ve been working on. Quad Remesher was created by one of the ZBrush programmers responsible for ZRemesher. It does the same thing, but from within Blender. Blender has its own built-in remeshing tools, recently updated, but none of them produce results as amazing as Quad Remesher. Given how long manual retopology can take, this add-on is a godsend.
Cloth Weaver ($45-60): https://blendermarket.com/products/cloth-weaver
Another “poor man’s version” of a familiar tool, Cloth Weaver allows you to create clothing for your characters using a pattern-based system. It is somewhere in-between Cinema4D’s old Clothilde system and the more advanced Marvelous Designer. Coupled with the built-in cloth sim tools, the results are rather impressive at that price range. EDIT>>> In this same class of add-ons, you might also want to look at the equally good Garment Tool ($52) -> https://gumroad.com/l/GarmentTool
BPainter ($40) and Layer Painter ($20): https://blendermarket.com/products/bpainter & https://blendermarket.com/products/bpainter
I’m kinda lumping these two together because they relate to the same thing. Blender’s built-in texture painting tools are solid and, tbh, far and away better than the old 2010 era BodyPaint3D that many CG artists swore by. However, as good as they are, Blender’s texture painting tools still seem to be missing a few features here and there when it comes to PBR and layers. If you don’t like the free/$20 ArmorPaint and don’t wish to spend $150+ on Substance Painter then here’s a way to beef up the tools already included with your Blender package.
FLIP Fluids ($76): https://blendermarket.com/products/flipfluids
Your mileage may vary here. Not everybody needs to do fluid sim often enough to justify this addon. However, if you find yourself constantly craving the rush of flowing rivers, splashing waterfalls, or epic waves then FLIP Fluids might be up your alley. Blender already has built-in sim and you can readily do complex projects relating to fluids. FLIP Fluids is its own engine and, as such, offers its own set of perks and advanced options, such as object destruction/fracturing. FLIP Fluids is about as almost expensive as Blender add-ons get, but it should probably be on your list if you’re looking to create film quality fluids. (You can do such things in Blender, but FLIP Fluids lets you skip some steps towards that goal.)
All of that aside, you might want to dig into Blender’s add-on panel in you preference menu. There are a LOT of fantastic add-ons that are bundled with Blender, but aren’t turned on by default. They cover everything from image planes to extra object to auto rigging and so on. Seriously. You have no idea how many Blender users don’t know about the extra power that’s at their disposal. Definitely worth checking out and it won’t cost you a dime.
NB>>> If you’re looking for further help and a way to interact more with the Blender and art community at large, I would strongly suggest that you join some dedicated groups on Facebook or Discord. Within the past 10 years, the art community has shifted away from forums such as this and onto social media instead. There are a few good forums that still thrive such as Blender Artists (www.blenderartists.org) and Polycount (www.polycount.com), but most forums have been pretty dead since the Global Recession of 2008/2010. We’ve discussed this topic at length here time and again, but the bottom line is that forums are the past and social is the future. Just be aware that, as you might expect, groups on FB and such don’t often offer the same level of maturity or professionalism as a dedicated forum. Lots of poseurs and newbies who can’t take or offer useful critiques. It pays to “window shop” until you find the group that suits you the most. LOTS to choose from
FYI, you can find me on FB at https://www.facebook.com/cookepuss/
which at the same time kinda evoked a Homer ‘doh!’ face palm moment when I eyeballed your reply since it’s sister vector app - Designer, I’ve utilized over the previous eleven months too draw graphic art biased illustrations.



