Stephano's Creature


#89

:applause: Great Stuff Paul!!! These will come in very handy!!


#90

Miguel,

Ill give a full batch of photos if you need them…im just dealing with the 300 gigs of shit there is…as soon as Steph gives me a Working UV head…I can get a map on her in about 20 or so hours…

for phase one…

I need to be careful on keeping all those veins on separate layers…

so i am gonna texture her as crack face then broken blood vessel…(and figure it out as i go…I just want to make sure I can give you something in a separate layer if you ask for it)


#91

my awesome roomate sent me the files I forgot in the states, I’m back on rocking this bitch! eheheh
BTW i forgot my wacom pen as well and no WAY u can find a wacom shop around here damn lowteches!


#92

This is great to do paul, If you can keep it all on separate layers in the psd file it would help out tons. We can use those layers for masking, esp layers for sweat or slime and blood, those layers can get another shader to layer over the skin… Yes that would be awesome if you could give me some batch of the photoshoot for reference and testing… maybe at this point anything pertaining to the stefanos creature…


#93

I’ll give you separate maps to plug in…

I dont know how many of the veins will be on the Epidermal layer…to get them to poke threw…we either double up on both subdermal and epidermal…or just put them on surface map (epidermal)…and ghost them over with a frosting…

well get to playing around with that later…

as soon as Stephano releases the UVs i can get started…


#94

First topology iteration on the woman (head only) to start messing around…
not final so please keep all your projections, the model won’t change position in world space from now on but topology and UVs will…
The model comes unsmoothed and a smooth 1 shrinkwrapped version on the sculpt (see naming) the uvs had been made on the unsnapped so some very minor stretch maybe visible on the higher resolution one but it’s more true to the shape of the sculpt, a workflow with texturing on the lowres and then a check on the higher maybe fitting.
The eyes are a different obj included in the archive, the UVs are conformed to the head UVs, you can combine them and texture them altogether in one map.

Merry christmas everybody freom Italy
S

PS: the filesize limit here for upload is quite pityful… only 290kb… we gotta find a solution to this issue, is gonna become key in a very short time!

PPS: It looks like I’ll start my next project the 19th of January so I’ll have 2 full weeks to work on this after I come back… I’ll probably bring it close to completion if not better :slight_smile:


#95

Im working on it…for now please use the “Lite” free account at

http://www.yousendit.com/

Im trying to get everyone a “Pro” pass so we can pass around 2gigs of shit


#96

hei I sent the files ask you asked!
2 gigs won’t be enough in my opinion , would be better to get a cheap FTP account with password and stuff
cheers
S


#97

Awesome start there Stefano on the base… Yea I agree some sort of ftp would be nice, when we get this bad boy rolling I’m sure file sizes will go crazy…! So I was thinking it shouldn’t be a problem to texture and shade your simple base mesh without worry if you change the mesh or the uv’s. Since in the end if the two models are in the same space area, we can just use maya’s transfer maps tools and project textures from model to model… There might be little distortion, but I’m sure it would be easy tweak painting. Also of course the different photoshop layers would have to be projected to the final mesh you give us. But I see no reason why we can’t do this… I use this workflow all the time to make video game assests, where I will texture the high rez zbrush model and then create a base mesh with my uv’s and just transfer color maps as I would normal take a normal map into account etc…

By the way Hope everyone has a Happy New Year…!


#98

hello All, I’m back and rolling
this is where I took my lady today, now I move back sculpting for a bit on the big creature
any C&C on topos is wellcome, nothing is final, many I’ll thorow many things in the topo but I need a pass down to relly figure stuff out,
here’s the file


#99

steph,

it got corrupted…im trying to get ballistics ftp …ASAP (will have it up early next week)


#100

details, First messing around after work for 30 mins… This is a rough idea of what I was looking for cracks and crackles and stuff… Playing around I enjoyed giving her some more inhuman alienoid elements like those big veining etcetera, I’ll work on it tomorrow and redo this since i went to split the model too early and i need it together a bit longer before giving myself the excuse to split it up… In this one the head is @ 8Mils
PS: the butterlfyin g of the details of course WILL NOT be there
this is a quick resym to check the look and feel
cheers


#101

need ur high rez mesh…(got to tell you it was murder painting on the low rez mesh)

send me that and I shall bring it home…

nice work…

Also send me hat…need to know hair line

Pablo


#102

I redid the head, now I have the body altogether


#103

Could use the civity maps as well…

I like the vein embossments on her temples…

I did want to ask you the hand drawn cracks…look very cool…and could be interpreted as
aged lines…or more of scarification wrinkles…

espeically around the eyes…is less “cracked doll” face …(as you requrested)

did you still foresee still using blood vessel look…?

In this version she also looks old as well…(and not young and sexy)…(I dont know if that matters anymore)

I really like the upper lids…brow…and between the eyes…

Paul


#104

a quick paintover for the helmet:
now she will have a flourishing tentacular hair structure going down her shoulders, later egyptians used tht to finish up the pharanic helmet :wink:
anyway those hair are the things you see on the surface of the body
maybe a bit tech looking but what the heck i need hard surface 4 my portfolio :smiley:
I think she looks my more powerful and majestic now…


#105

boobies! !
does she need a bra? :slight_smile:


#106

I’m sure I’ll rework those mechanical finger things to get some decent HSurface going there too…


#107

:applause: Great stuff man!!! I’m liking all the details on this… Nice Boobs too!


#108

update helmet