Awesome start there Stefano on the base… Yea I agree some sort of ftp would be nice, when we get this bad boy rolling I’m sure file sizes will go crazy…! So I was thinking it shouldn’t be a problem to texture and shade your simple base mesh without worry if you change the mesh or the uv’s. Since in the end if the two models are in the same space area, we can just use maya’s transfer maps tools and project textures from model to model… There might be little distortion, but I’m sure it would be easy tweak painting. Also of course the different photoshop layers would have to be projected to the final mesh you give us. But I see no reason why we can’t do this… I use this workflow all the time to make video game assests, where I will texture the high rez zbrush model and then create a base mesh with my uv’s and just transfer color maps as I would normal take a normal map into account etc…
By the way Hope everyone has a Happy New Year…!










I’m digging the helmet, super nice… this hot ladie is gonna be super pimp when shes done…!