Steel Ronin Rigging tool


#1

Has anyone tried this?..comments?

http://www.steelronin.com/index.php?page=downloads&content=rigging

I haven’t had a chance to check it out but I like the concept.


#2

Thanks I’m glad you like the idea. There is a pre-built rig in the files you can try.

Only pose that is not user friendly is if you move the char hips forward, down and to the sides. I couldn’t find a way to keep the knee controls in front of the body and between the toe and hips without createing a new problem. But it’s not a big problem.


#3

have you guys looked at how you characterize a character in Motion Builder?

The system is really quite elegant and intuitive. Maybe give it a look to see what your tool can evolve into.

I think you are on to something, but there needs to be a bit of streamlining with the overall setup. It should really just be 1 button pressed to setup your proxies. I haven’t used it, but it doesn’t seem like that.

Anyway, think about looking at MB to see what you can discern and maybe build off of.

Keep up the good work.


#4

Digit mag just got in at B&N today…can’t wait to try MB…thanks for the email BTW policarpo…:thumbsup:


#5

policarpo
yes the setting up of the proxies is the slowest part of the process but there is no layout setup for it. It’s just a matter of breaking up you object after your done weighting it and putting them in the right layer. I put more time into setting up surfaces with colors for the public. I personly don’t even use the proxies on screen i set them to 100% dissolve so all i see is my mesh. objects/Proxies are still selectable when set to 100% desolve. Nothing to get i my way nothing to hide for previews.

If the hub could read bones both ways oh the fun we could have.


#6

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.