Steampunk Myths and Legends Entry: Sabrina Bott


#261

Yes… that fit well with the global composition… and how eyes are catched… that works :wavey:

I don’t notice before that it remain only 12 days until the end for still images… argh… it’s very short… but I’m sure you can manage the composition to save time, and to have a very good finished image…

I wish you to have a great end of 2008… see you next year…

and already an Happy New Year :beer:


#262

Hey Sabrina,

Really cool update! :smiley: I´m agree with Laurent, the submarine is making tangent with the tunnel structure, you need to move a bit. Think you need to move the “trike” too, to show the end of the glass corridor. Only a comment :smiley: Great work, love the mood of your image.

Happy new year Sabrina, all the best !!


#263

No Update ? hahaha… normal… just hope you had good times during the last days of 2008…

I wish you an Happy New Year 2009… with much good things for you, your friends and family…


#264

Nice update and nice render :slight_smile:
Bonne année :wink:


#265

I’m a little late, but wish you all a Happy New Year!:beer:

James,

yes, exactly this I think, I’m working on it…Thanks again and all the good wishes for 2009!

Lolo, ah, you’re already back, a sign for me to go back to work then. Thanks for the lovely New Year card (I love this little lighthouse!) and wishes:love: … Hope you had a good time too and of course I wish you and your loved ones all the best for 2009!

Hi Fernando, I take care of the submarine and I see what I can do with the trike, not that the door is so important, but it’s just a little too dominant…Glad to hear that you like the mood, thanks and of course my best wishes for the New Year!

Hey Nicolas, thanks for dropping by et Bonne année! Ha, my French is getting better and better:D …

As Lemog already said, it’s not a good time to get things done, but I was busy anyway…for example I wrote a great script:hmm: , that should enable me to render the full resolution of my character in mental ray, there are always problems with MR and big renders…the test render chrashed max so furiously, that I’m afraid I have to make a new installation:scream: , I can only hope this was already the worst cg-accident of the year. So I can only show the latest slightly changed version and a first look of the character in zBrush…

-sabrina


#266

Some little changes of the former composition, most obvious I’ve put the submarine more in the background and added some DOF to the render…I’ve already started a new version with the trike more in the background, but this has to wait until max is working again…


#267

Just a quick screenshot from zBrush for the female character, I have to work fast on this one, so I’ve only painted a rough skin texture and kept the clothes rather simple…


#268

Superb work, Sabrina. The pose looks natural. And the clothes look elegant and also styled just right for the scene. I sure can’t crit this kind of work. Wonderful stuff :bowdown:


#269

Yep… clothes are very good… nothing to crit… good ZB screenshot… very class design :cool:

Composition works well… just the first wheel don’t must be exactly at the edge of the image… disturbing…

for the rest… at this point, it’s good for me… and I’m waiting next additions…

Have a nice sunday Sabie :wavey:


#270

Hey Mark, thanks for the encouragement:) …glad that you like the clothes, I was not sure if something so simple would work…

Morning Lolo, of course you’re right with the wheel, already corrected, but I just discovered that the new position cause some other problems, so I’m rendering it again:argh: …and there won’t be much surprises with new additions, not much time left now and I’m just brushing up what I have so far and working on the lady …first render of her comes soon!

Have all a nice day!

-sabrina


#271

For me, northing to crit.
Like how you did the clothes …


#272

Yes, I saw that this morning… it not remain much time… but you have done the most important, not ?

and remember, photoshop is your friend, and last details could added in post prod !

the most important now is to setup the scene… and to have some good renders as works base… and especially important, with many different layer to play after…

…I have confidence :deal:

Nice week for you Sabie… waiting impatiently the next final steps :wip:


#273

Very nice zbrush model :slight_smile: . Get some hair on her and put her in the scene :bounce: !


#274

Very nice work on the lady - her outfit is beautiful - leather?
One minor thing is disturbing me with the comp now. To me, the overlap of the trike and the end of the corridor makes it hard to see what is what. Both the engine and the wall has the same dome shape now. Maybe do the end wall in another color to separate the shapes better?
Apart from that, can’t crit a thing - you go render now! :slight_smile:


#275

Hi Nicolas, glad to hear you like the clothes, you’ve done a really good job with the clothes in your entry…have I already mentioned that I’m impatiently waiting to see the textured version of your scene:) ?!

Lolo, so I’m relieved to hear that you don’t want to see a lot more modeling:blush: …beside of the time problem I don’t think that much additions make it much better, I always have one rule for my “designs”: less is more!:wise:
And yes, I really count on PS for this one, funny enough in my early cg-days (that are not sooo long ago) I always felt like cheating with postwork, like I haven’t reached my goal in 3d, now it’s unthinkable to finish a rendering without at least some color correction and other “tricks”…

Hi James,

Get some hair on her and put her in the scene …
well, I think this is an encouraging comment:D …thanks, I do my best!

Gunie, hmm, leather would be a good idea, but I’ve just taken plain fabric for now and I’ll only render it again if I hear that it looks terrible:twisted: …And I see what you mean with the trike and the backdoor, perhaps I can seperate it better with some coloring, thanks for the hint:) !

Finally the lady is rendered, update time…

-sabrina

edit: What is it with the order of the posts here, this I’ve posted earlier than the update…:banghead:


#276

Happy New Year Sabrina! Glad to see you are still working hard! Even in this very busy time of year, you have some great updates for us! :thumbsup: I’ve been looking around at the latest ones and it’s really coming along nicely! :slight_smile: As has already been said, I feel like the trike is a bit too big…it’s hiding (or will potentially hide) a lot of stuff in the backround. and also maybe look too important compared to the lady. Other than that, the lady is looking really great! I also love her clothes, but I think it might be cool to have the more modern top like you have, but finish the bottom of her dress in a more Victorian style, to remind the Victorian elements you have in the background. Anyway, really looking forward to seeing this one to the end! Good luck!


#277

A close up of the textured and rendered character, already in the position for composing into the scene…the hairs are overpainted and need some more work, other details will also be made in PS…


#278

Wow, took me so long to write my reply, you finally posted before me! :argh:


#279

That’s a really good model, and nice texturing of the dress.


#280

tsss tsss… no… just fix the actual elements together… add some simple details… quicly made !
Nothing more… and that will be very good !

don’t worry… it’s a normal way… not ?

About the clothes, I don’t imagine something like that… but that works ! good feeling between haircut and fabrics… looks very natural finally with this kind of environment…
…but I want to see her quickly in the scene :thumbsup: