Steampunk Myths and Legends Entry: Roshan Lohani


#61

Hey Gunilla thanx for replying:). Yeah you are right actually the one which you saw is not the final one. I’ll be adding some color variations, fog ect… in photoshop.


#62

Started working on composition in photoshop.


#63

This is the texture image which I over-layed on steam borgs. I got it from Cgtextures.:slight_smile:


#64

Closer view.


#65

And here’s the complete composition with some fog as separate layer, not final yet.:slight_smile: I’m planning to add more metal variations on steam borg.
All C&c’s welcome:)


#66

Added some more rust on neck and head portion.


#67

Hey Roshan,

wow, this turned out awesome:applause: ! I really like the composition and the idea of making it a pack of wolves - and you’ve done really good work with the texture! Looks like you’re almost finished:cool: !
Perhaps you can add some specular highlights to the wolves, just to define some edges?

-sabrina


#68

Just added some more fog and slight glow on the main Borg’s head portion.


#69

daWinky : Hey thanx Sabrina. I’m trying to show a war kind of feel. Like wolves are howling/crying before war. Yeah added some glow on the main borg to define edges.
Not yet finished still working on comp.:slight_smile:


#70

i think the idea is original

i think i would add a bit more variaty to the metal, some more richness in color variation perhaps
just my 2 cents

asaf


#71

Added little flame and then fading to smoke. Also added some particles on chest portion.
All C&c’s welcome:)


#72

asela : You mean to say I should play with Color balance and Hue saturation. Or you mean to say change the complete color:sad:.
And Thanx for replying :slight_smile:


#73

I think the difficulty comes from having two light sources. I’m not sure how to plot lights directly from colors. Usually I plot them in black and white/ grayscale first. So>.>… One cool blue which is the moon, and on warm orange on the wolf’s tummy. Cool light makes warm shadows. Warm lights make cool shadows, and the color of the shadow is the complementary color to the light source. o.o (blue light-orange shadow, orange light- blue shadow … :stuck_out_tongue: )
So I can’t wait to see how you manage to solve that. : )


#74

Good work with the effects, the smoke is really convincing now:thumbsup: !

It’s getting better and better, I’m envy to see that you’ve so much time left now to polish it to it’s best:D …Have you already rendered this in the final resolution?

-sabrina


#75

legs portion.


#76

Middle portion with some more work on particle fx.


#77

Legs portion texture details.


#78

Nightlitsky : Hey thanx for replying:). Yeah actually I can change the shadow colors by rendering only shadows from max. Or maybe I can use some other method in photshop not sure.

daWinky : I’m glad you liked it:). Actually in the start I decided not to waste time unwrapping my models in max. As in the end you don’t get enough time to play with your composition. So I did everything in photoshop. And yeah everthing is rendered in high resolution 3636/2657 300 dpi from max. My pc can’t handle more than this:D


#79

Would like to know which one looks good. This new one with more bluish green color or the previous one:).


#80

good wips so far!:cool:

love your litte steampunking details! :slight_smile:
background work is great!

why not maximize the use of that lovely furnace in the chest? :slight_smile: try adding a hint of burning glow around the joints and some around the neck! just a hint though with some white thin smoke it can look really good!

some suggestions though… you cant really see what’s going on at first look. i thought it was a giant turtle… i needed to look at the wips to see what’s going on. maybe zooming out and giving a more defined pose for the wolf will help… noting that crying wolves are often portrayed in clear and defined silhouettes… also, the head is a little wierd… maybe you have to do some tweaking on the jaw… it should look movable and really ferocious! it’s just me though…hope this helps! :smiley: