Steampunk Myths and Legends Entry: Michel Cavro


#21

Good concept :slight_smile:


#22

Merci Nicolas:thumbsup:


#23

Starting the Mermaid


#24

Modeling 02


#25

Aha - a little punkmaid! Very cool idea - and I see the first polys already in place. Now go and add some more :slight_smile:


#26

Hahaha… a punkmaid ?

The octomech have a cood design Michel… avec une mini-jupe ? :beer:

you’ll never change buddy :scream:


#27

Hmmm, I like this name. So “Punkmaid” she will be called. I am working on the mesh tonight. Promissed :wise:

Nope … and I even can surprise you more … wait & see :cool:


#28

Don’t forget the edges loop around the eye :wink:
I can’t wait to see the finished mermaid :stuck_out_tongue:

by the way…Good luck Michel !


#29

I’m already afraid ! :stuck_out_tongue:


#30

Héhé !!

Flying start indeed ! Can’t wait to see more polys ! :buttrock:

No skirt at all ? … kinky mermaid then :stuck_out_tongue:

cheers ,

-Zapan

ps : hey Jack :wavey: what about entering this time huh ?


#31

Lolo, you should :stuck_out_tongue: . Now that I know wath you are preparing, it is going to be bloody here :bounce:

Hey Jack! Thanks. don’t worry, I was thinking about that :thumbsup: merci mec

Zapan, Have you ever seen a mermaid with a skirt? :smiley: She’s already topless! but the octopus… :rolleyes:


#32

you find a the higher bid ? huhu


#33

Good begining but quick i can’t wait to see this mermaid :wink:


#34

Hé Lolo, t’as vu? y a pas que moi :scream:
See Lolo? It is not only me :scream:


#35

here is the mermaid model.


#36

Here is a better vue of the mesh in progress. This is definitly not my speciality, but I’m getting there.
There is still a lot to do :slight_smile:


#37

That continue well…

maybe the chin is a little too flat and short, and the shape between the upper lip and the nostrils is too tilted…
…and the top of her face a little too flat and behind tilted…
but it’s only the beginning and you will fix all that soon… bon courage l’ami (molette)

PS : goor choice with the model… nothing to put in the trash :scream:


#38

No more critics than Laurent except for the edge loops around the eyes. I think also you have maybe a little bit too much polygons. Indeed if you want to tweak after that it will be more difficult …

I think the wire is not perfect also but it’s the begining.

Wait for the next :wink:


#39

Thanks guys,

I smooth the mesh to see better the mistakes. Your crits are very constructive. I have so little time these days … but I am correcting that tonight :wavey:

Nico, what about the edge arround the eyes? :surprised


#40

I give you the phone number after the challenge :cool: