Steampunk Myths and Legends Entry: Darko Vucenik


#23

Great models. The textures are really good.


#24

Fantastic progress here - all your modelling looks super clean and easy to read. Very nice to look at!! Can’t wait to see more…

Good luck


#25

Here is the textured hero character. I decided to remove the sleeve that was in the concept because the mechanical arm didn’t read well through it (he looked like he had some big strange deformed shoulder). Finally finished with the fighters - next animation.


#26

A closer look at the hero character.


#27

Great model ! :applause:

.


#28

Izvrsno, samo naprijed!!


#29

Here are some pctures to show a bit of my work flow on the shot.
On the top is a viewport capture of the low poly object and the rig (character studio biped) I used to animate the shots. This low poly version of the character is a must for my old computer if I want any kind of usable playback speed.The gray boxes behind the character are just something static in the scene so I can see the camera movement.
In the middle is a higher resolution model with completed cloth simulations. Bright colors help me spot any colision problems.
And the last is the rendered and composited scene (not yet completely finished)


#30

Here are some background elements. Most of them are just static frames and some are animated like a flag for instance.


#31

Here is one of composited backgrounds. The plan furthest from the camera is a quick photoshop painting.Then a bunch of fog layers which are made from procedural noise in after effects.And then rendered 3d elements with some more fog.It is blurry because the focus will be on the characters.


#32

Software: 3ds max,After Effects,Photoshop

Well here is the finished work.
Sorry abou the bad sound quality - i made it myself but I realy have no talent for working with sound.

It is caled “STEAM MONKEY - THE LEGEND OF WONG FEI HUNG”.
Wong Fei Hung was a martial artist, healer and revolutinary. He becama a Chinese folk hero. The real man lived in the time when China was changing under the influance from the western word. People who were unable to change were left behind. In this steampunk version he accepted the change to the extream meassure, grafting a pair of mechanical arms to his bodey. This is the only way he can become strong enough to defeat the soldiers of ever expanding oppresive Steam Empire. I made his enemie a mechanical samurai because of his figt against Japanese army in Taiwan.
So there it is, a little imaginary snippet from a life of a legend appearing in many awsome kung fu movies.
Hope you like it.

Play Video >>


#33

Respekt!
Svaka čast da si dovršio na vrijeme!
Radiš i making of? Mene i to muči, pored činjenice da neznam ako ću stići na vrijeme…
još samo 6 sati…
Im of for some more torture, hopefully I’l walk of victorious…
Cheers!


#34

Drži se - guraj naprijed. Jeeee!


#35

Software: 3ds max,After Effects,Photoshop

A short making of.

Play Video >>


#36

Software: 3ds max,After Effects,Photoshop

A short making of.

Play Video >>


#37

… i was a little afraid you might not deliver a final video, because you hadn’t posted for
while. Anyway, i really like your entry! Especially this Kung-Fu feel about it,
and of course your awesome characters, which are animated very nicely! :cool:


#38

Svaka cast.


#39

I Agree with cmdrpi !

Its very nice. Good luck !


#40

Congrats man!! you pulled it!
Great short, I love the crispy render you did there!
How did you achieve this crystal clean image… what is the secret of your compressing??


#41

Thank you guys for your comments.
AIR - I used Riva FLV Encode to compress the AVI (no codec avi - uncompressed huge file).
That 640x480 (letterbox) avi was crated from original composite that was rendered in ful HD 1920x1080. All max rendering was done with scaneline renderer with full scene supersampling so average render time per frame was relativly fast (around 45 seconds on my old 2.8Ghz pentium D).Only occlusions wer renderd in mentalray (around 3 minutes per frame).


#42

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.