hi sburto20, yes we use zbrush and max, for this one we didnt use displacement map, coz it will be too heavy for rendering, so we just use normal map
for the normal map i think you could use the zmapper that already integrated in zbrush or maybe you could try xnormal
and for the skin you could try mojette tutorial for sss skin shader with mental ray, its at www.zbrushcentral.com, i’m sorry that i cant give you the link for now, i think zbrush central is down for now, but you should have no problem on finding the tutorial, good luck mate



) Fantastic!



