Thanks for kind words, action itself is not a problem as I found out… making good shots, smooth but not boring camera moves is a hard thing as well. We were improving it quite long, but there need to be a moment to go further.
In fact shots must be made on real action. Now, something may look to slow or too quick, but if instead of rigid biped there would was facial animation, it would look completeley different. Time spend on improvements of those shots thouhj was not wasted, we have a great starting point for final takes.
As our cooperation is concerned it works like that:
[ul]
[li]story - master L. + master A. + many emptied bottles of beer :)[/li][li]concepts - master L. with little feedback of master A. and a lot of trust and blessing[/li][li]modelling - master L. with little feedback of master A. in tearms of further animating stuff[/li][li]texturing - master L. with full trust and blessing from master A.[/li][li]shading and lighting - both masters together I think, it is not clear now, base lighting is done in animatik, but for sure it must be changed / improved for final takes. Making shaders though would be rather master’s L. stuff[/li][li]animatik - master A. with strong feedback from master L.[/li][li]animation - master A. with fair feedback from master L.[/li][li]art directing - both masters + mentioned bottles :)[/li][li]vfx - not decided yet, probably master L. [/li]
[li]compositing and editing - not decided yet, probably master A.[/li][/ul]I think master Levus will agree, shoud he not, I will immidietaly make some corrections 
stay tuned guys!