nice steampunk looking gadgets man
regards
Thanks guys, we really appreciate your kind words. Now I’m finishing our animatik for full-length short animation, next trailer’s animatik will be done. Levus started to push those cool concepts into third dimension, so we’re working all the time 
soon some updates, stay tuned
Yes yes yes! I can’t wait when I can see this stuff combined in one part.
All you guys too, trust me!
Thanks for comments everyone!
Dzięki Staszek! ![]()
cheers!
Tomala, thx buddy!
After this weekend some modelling from me, and some motion from arturro, I promise!
Hear me Artur?! Promised!!!
The concept design is very concidered, I hope you can translate all that across to the 3d work. Great thread.
Thanks guys for your interest. I’m workin’ workin’ workin’ on our animatik. Version Beta was done a few days ago, but we decided not to show it, as it needs some refining.
I hope I will upload our animatik in around 12 hours, so stay tuned 
Software: 3ds max,After Effects
Yap… it’s done ! a bit chaotic in some places, but we decided not to waste more time on it… some very final tweaks will be done later when some animated details will be ready.
Next to go -> animated wings 
I’ve just realized that I’ve uploaded the wrong file, there was a big error after changing day into night (shot was too quick).
Sorry for confusion, this is our final animatik. Still far from being perfect, but as a base for our short animation it should be enough.
stay tuned!
artooro well done! I don’t worry obout animation now. To be honest i didn’t expexted that it will be so good. Thought it will be rather few skeleton and boxes moving around the scene to show main conception. Still, there is a lot of work to make it look natural on final animation. Levus are You going to model all the characters and enviro?
Heh, looks good arturro; looking forward to seeing this flesh out and all
And I love the ending; cute little worm 
Thanks for kind words, action itself is not a problem as I found out… making good shots, smooth but not boring camera moves is a hard thing as well. We were improving it quite long, but there need to be a moment to go further.
In fact shots must be made on real action. Now, something may look to slow or too quick, but if instead of rigid biped there would was facial animation, it would look completeley different. Time spend on improvements of those shots thouhj was not wasted, we have a great starting point for final takes.
As our cooperation is concerned it works like that:
[ul]
[li]story - master L. + master A. + many emptied bottles of beer :)[/li][li]concepts - master L. with little feedback of master A. and a lot of trust and blessing[/li][li]modelling - master L. with little feedback of master A. in tearms of further animating stuff[/li][li]texturing - master L. with full trust and blessing from master A.[/li][li]shading and lighting - both masters together I think, it is not clear now, base lighting is done in animatik, but for sure it must be changed / improved for final takes. Making shaders though would be rather master’s L. stuff[/li][li]animatik - master A. with strong feedback from master L.[/li][li]animation - master A. with fair feedback from master L.[/li][li]art directing - both masters + mentioned bottles :)[/li][li]vfx - not decided yet, probably master L. [/li]
[li]compositing and editing - not decided yet, probably master A.[/li][/ul]I think master Levus will agree, shoud he not, I will immidietaly make some corrections 
stay tuned guys!
And here is some third dimension… model of wings. Not bad master L., not bad indeed 
next to come from master L. -> steampunk earthwormie
next to come from master A. -> wings animation
cheers
Hi Artur, hadn’t seen this one until now! Looks very promising and I really like the models so far. Good luck, master team :wip:
hey artur the entry is going nicely:wip:… sorry for not dropping too often …too busy with work :hmm: !