Added some oxidization, I think it looks ok, but I’m still learning how to texture.
Xtrude: Yeah, I agree it’s best to have a preconceived idea. I had made some initial sketches, but not enough. It will connect to something. I was toying with the pipe, but I didn’t like how it looked, and I wasn’t sure where to go with it. I already have some better ideas for how other things will be connected to this, though.
I do have one question (sorry if this is in the manuals, mine are in another country, and I find it hard to casually read the .pdf). I used a d/led metal material with a number of shader effects that I don’t fully understand. I wanted to add oxidization to the same material, but I would need to create a layer or fusion at the top of the color hierarchy and then add the existing material below it, along with my oxidization material. Is there a way to do this, without re-setting all of the SLA values? What would other people do?
For the time being, I just created a new material with an alpha channel an added it on top of the first.