Hi,
this project started as a personal “speed model challenge” but now I’m eager to finish it.
I used one of the concept sketches from the Starcraft 2 WoL Artbook as basis:

I started by doing a blockout and then I build the ingame model from it. At the moment I’m at ~ 10k verts.

The render was done in 3DO. You can download the .obj file here: http://a360.co/1QfM1xp
For the texture I plan to use substance painter and go with a “terran standard” color sheme (black, silver/white, blue)
I want to ask the cgsociety community for unfiltered feedback, tips and other help as this is my first rifle and I want to get it into shape to add it to my portfolio.
I’m also thinking about adding some scope to the top as the rear top part looks a little bit empty
Thanks in advance.



