Starcraft 2 Marine/Marauder Concept Rifle


#1

Hi,

this project started as a personal “speed model challenge” but now I’m eager to finish it.

I used one of the concept sketches from the Starcraft 2 WoL Artbook as basis:

I started by doing a blockout and then I build the ingame model from it. At the moment I’m at ~ 10k verts.

The render was done in 3DO. You can download the .obj file here: http://a360.co/1QfM1xp

For the texture I plan to use substance painter and go with a “terran standard” color sheme (black, silver/white, blue)

I want to ask the cgsociety community for unfiltered feedback, tips and other help as this is my first rifle and I want to get it into shape to add it to my portfolio.

I’m also thinking about adding some scope to the top as the rear top part looks a little bit empty

Thanks in advance.


#2

I took a look at the 3D model, good job! The only area that in my opinion could do with some work is the handgrip chamfering. The form transition going on there is a bit clumsy. Everything else looks nice.

Adding some kind of scope is a good idea. You might want to play around with the design even more - 3D modelling someone else’s design can be a little unrewarding. Even if it’s just playing around with proportions or adding cut lines you will feel like you own the piece a little more.

Look forward to seeing the texturing and lighting.


#3

Updated the front part based on some feedback on polycount. Also added a first rough idea for the scope:

The grip is indeed something which bothers me a lot, I think I will deviate from the concept here to add some trigger and make it more ergonomic.


#4

Small update:
Finished the high poly model in Max and working on the UV at the moment.
As soon as the UV is ready I will bring the High Poly to zbrush to add some damage.
Then I will do the first bake (Normal, AO & Color ID), after which I ill add some small details (like imprinted writings, Bolt Details etc.) with ndo.

As soon as this is finished (hopefully this weekend) I will go to substance painter to do the texture.

Let’s see what I get done during the weekend


#5

First texture run:

Textured in Photoshop and Substance Designer (4096 PBR), Rendered in 3Do
VertCount: 11.131


#6

completed the magazin today and gave marmorset a first try.
This image has been resized. Click this bar to view the full image. The original image is sized 1920x1080.

Not yet happy with the blue plastic and also the metal parts need more definition/details.


#7

Good job. Maybe you could go for a more worn out alternative with a little bit of patina.

http://www.ottawalife.com/wp-content/uploads/2014/01/bolter-blog-image-2.jpg


#8

That’s the plan. :slight_smile:

I’m just trying out some ways how to do this in substance painter


#9

looks nice so far. It will sure look awesome with scratches and worn out textures :thumbsup:
looking forward to this