Hi, new to the forums here. I’ve been meaning to post some work, and finally decided to just do it.
So for this project, I have taken some photographs at a local Starbucks shop. I wanted to focus on something not too complicated, with a variety of textures and lighting. I ended up deciding on a shot of a work station. I took this photograph into Maya, and I am working on recreating it in 3D. I did not take measurements of the environment first, which is likely a mistake on my part, but I’m working with what I have. I just finished the modeling for the most part and was about to start on texturing and lighting. My goal for this is to help me work on Renderman and to start a new series of projects, which I hope to post here as I do them.
First, the photograph from Starbucks:

Now the current render:

I modeled everything and added an ambient occlusion. Any feedback on where it is now would be appreciated, and advice on where to go with it and what changes to make are welcome. I plan to make some of the lines less perfect, adding bends and bevels where I can, and just dirtying up the geometry, I’m just not sure what I should do in model and what should be in texture/shader.
Thanks in advance!
As you can see the back wall lacks any bump…