Hello guys! I’m new here. May I ask you something? I’m trying to do a big spaceship in the style of Star Wars. I want to do every poly in Quads, and texture it, but its an insane work! You know. How is it? Displacement? Crazy booleans? Thousands of primitives overlapping? Thinking in a real production!
Check this portfolio: https://www.artstation.com/fractalsponge
I don’t have the time of my life to do it! What is the trick?
Thanks!!
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STAR WARS Modeling
Simply said?
Learning how to model, how to streamline your workflow and lots of time.
There is no workaround.
Thats right there is no workaround.
Just leard to model like Andrew.
https://www.artstation.com/artwork/ynde5
Real production isn’t the same as concept art. There are several ways, you can use booleans (blender boxcutter for example, or Zbrush for the high poly count) or you can use substance painter for the details. You can do a high poly count object then do a low poly version, you can also use a greeble plugin for the little details.
Start with something smaller, then work your way up. If a capital ship is too dificult, do a tie fighter, if it’s still difficult, model a blaster, a jedi light saber, even modeling a bolt will reward you with modeling techniques. Just keep practicing.
Also remember, there are no workarounds when you just want to model, but, if you have a camera angle in mind and a storyboard, yes there are quite a lot of workarounds (displacement will do the trick if the ship is seeing by a distance, or only model details of what the camera is actually seeing
Look into the techniques “Greebling” and “Kitbash” generic star ship designs do this all of the time. Basically you define a blockin model for the volume and design, which is quite basic. You then throw everything including the kitchen sink at it to give a high frequency detail using the aformentioned techniques.
You could literally create something amazing like this, just using the default primitives, so try to think of it as playing with legos.