Stan Winston Tribute - POST YOUR FINAL ENTRY


#21

・ARTIST NAME
Kyoichi Shimazaki

・TITLE: Tribute:
Terminator T-101(WIP)

・TOTAL TIME: 120+ hrs

・SOFTWARE: ZBrush ,LightWave

・BEAUTY RENDER


・HIREZ RENDER LINK ;
http://ghostman.zombie.jp/IMAGE/CG/T-101/T101_BEAUTY1.jpg
http://ghostman.zombie.jp/IMAGE/CG/T-101/T101_BEAUTY2.jpg

・ORTHOGRAPHIC RENDERS;






・Link
http://ghostman.zombie.jp/IMAGE/CG/T-101/T101_Front.jpg
http://ghostman.zombie.jp/IMAGE/CG/T-101/T101_Back.jpg
http://ghostman.zombie.jp/IMAGE/CG/T-101/T101_Left.jpg
http://ghostman.zombie.jp/IMAGE/CG/T-101/T101_Right.jpg
http://ghostman.zombie.jp/IMAGE/CG/T-101/T101_Top.jpg
http://ghostman.zombie.jp/IMAGE/CG/T-101/T101_Down.jpg

・Wireframe:

http://ghostman.zombie.jp/IMAGE/CG/T-101/T101_wire.jpg

・WIP THREAD
http://forums.cgsociety.org/showthread.php?p=5334553#post5334553

・DESCRIPTION
Sorry, I’ll be back!

I’m back

I participated in this challenge, stimulation was received to other people’s works, and I was studied.
Stan Winston is a great person who influences a lot of people.
I pray to him.


#22

Krishnamurti M. Costa

BEAUTY RENDERS

ORTHOGRAPHIC RENDERS

WIREFRAMES

DETAIL AND SHADE

WIP THREAD
http://forums.cgsociety.org/showthread.php?f=208&t=663654

DESCRIPTION
This is the first of 3 models I finished for this challenge. It’s the Tyrannosaurus from Jurassic Park, a great display of amazing animatronics and VFX done by Winston and ILM. One of my main inspirations to start studying CG.

Details:
100% poly painted in Zbrush. Base mesh modeled in Maya, imported in Zbrush for rapid prototyping, retopologized in Maya, back to ZBrush for detail reprojection and further fine detailing and posing using Transpose Master. No images were used for texturing, only regular alphas. The final mesh has about 12 million polys but it was rendered with one subD level less, at 3 million polys, imported directly to Maya. No displacements nor normal maps/bump used. Everything is pure geometry. Rendered in Mental Ray with 3 area lights. FastskinSSS shader used. Only color map and cavity map used (cavity plugged into the ambient slot). Render time: about 25 minutes each, on a Dual Quadcore + 8GB RAM, running Maya 2008 and Zbrush 3.1

I had a blast. Congrats to everybody who managed to finish and thank you all who stopped by my thread to say hello.

Cheers,
-Kris


#23

Krishnamurti M. Costa

BEAUTY RENDERS

ORTHOGRAPHIC RENDERS

WIREFRAMES

DETAIL AND SHADE

WIP THREAD
http://forums.cgsociety.org/showthread.php?f=208&t=663654

DESCRIPTION
This is the second of 3 models I finished for this challenge. It’s a caricature of Stan Winston, originally painted on canvas by the master Sebastian Krüeger. In a sense, this is a double tribute: to the Master Winston and to Krüeger.

Details:
100% poly painted in Zbrush. Base mesh modeled in Maya, imported in Zbrush for rapid prototyping, retopologized in Maya, back to ZBrush for detail reprojection and further fine detailing. No images were used for texturing, only regular alphas. The final mesh has about 7 million polys but it was rendered with one subD level less in Maya. No displacements nor normal maps/bump used. Everything is pure geometry. Rendered in Mental Ray with 2 area lights and some white planes. Final Gather activated. FastskinSSS shader used. Only color map and cavity map used (cavity plugged into the ambient slot). Render time: about 1 hour, 5 minutes each (800x1000), on a Dual Quadcore + 8GB RAM, running Maya 2008 and Zbrush 3.1

I had a blast. Congrats to everybody who managed to finish and thank you all who stopped by my thread to say hello.

Cheers,
-Kris


#24

Krishnamurti M. Costa

BEAUTY RENDERS

ORTHOGRAPHIC RENDERS

WIREFRAMES

DETAIL AND SHADE

WIP THREAD
http://forums.cgsociety.org/showthread.php?f=208&t=663654

DESCRIPTION
This is the third of 3 models I finished for this challenge. It’s Pumpkinhead, created for the movie with the same name, directed by Stan. In his hand, a motorcycle chain. Watch the movie to know more about it.

Details:
100% poly painted in Zbrush. Base mesh modeled in Maya, imported in Zbrush for rapid prototyping, retopologized in Maya, back to ZBrush for detail reprojection and further fine detailing and posing using Transpose Master. No images were used for texturing, only regular alphas. The final mesh has about 12 million polys but it was rendered with one subD level less, at 3 million polys, imported directly to Maya. No displacements nor normal maps/bump used. Everything is pure geometry. Rendered in Mental Ray with 4 area lights. FastskinSSS shader used. Only color map and cavity map used (cavity plugged into the ambient slot). Render time: about 25 minutes each, on a Dual Quadcore + 8GB RAM, running Maya 2008 and Zbrush 3.1

I had a blast. Congrats to everybody who managed to finish and thank you all who stopped by my thread to say hello.

Cheers,
-Kris


#25

ARTIST NAME
Santosh Kumar

SUBMISSION
The Predator

Here are my Final Submissions

WIREFRAMES
Wire Frame :- http://forums.cgsociety.org/attachment.php?attachmentid=132676

ORTHOGRAPHIC RENDERS
Top View from Zbrush
: http://forums.cgsociety.org/attachment.php?attachmentid=132837
Front View
: http://forums.cgsociety.org/attachment.php?attachmentid=132841
Profile View
: http://forums.cgsociety.org/attachment.php?attachmentid=132840
Front Close
: http://forums.cgsociety.org/attachment.php?attachmentid=132838
Profile Close
: http://forums.cgsociety.org/attachment.php?attachmentid=132842
Back View
: http://img181.imageshack.us/my.php?image=backviewpredatorcocotv9.jpg

BEAUTY RENDER
Front View : http://img253.imageshack.us/my.php?image=frontpredatorbc4.jpg
Profile View : http://img253.imageshack.us/my.php?image=profilepredatorla1.jpg

WIP THREAD
http://forums.cgsociety.org/showthread.php?f=208&t=672754

DESCRIPTION
Modelled in Maya 7 And Finally Detailed in Zbrush 3.1
Rendered in Maya 7 with Occlusion Pass (MENTAL RAY), 3 point lighting, And
Finally Retouched and Color Corrected in Photoshop :
Click on the respected links to see the images I don,nt know how to post directly big images here … Best of luck to everyone and Bye …

My Id:- cocopalm64@yahoo.com India, Hyderabad…


#26

Artist Name: Maxwell Umo

Beauty Renders

[img]http://maxumo.com/WIP/HCR_Stan_Trib/Submissions/Beauty1.jpg[/img]

[img]http://maxumo.com/WIP/HCR_Stan_Trib/Submissions/Beauty2.jpg[/img]

[img]http://maxumo.com/WIP/HCR_Stan_Trib/Submissions/Beauty3.jpg[/img]

Orthographic

[img]http://maxumo.com/WIP/HCR_Stan_Trib/Submissions/Ortho_Front.jpg[/img]

[img]http://maxumo.com/WIP/HCR_Stan_Trib/Submissions/Ortho_Left.jpg[/img]

[img]http://maxumo.com/WIP/HCR_Stan_Trib/Submissions/Ortho_Right.jpg[/img]

[img]http://maxumo.com/WIP/HCR_Stan_Trib/Submissions/Ortho_Back.jpg[/img]



[img]http://maxumo.com/WIP/HCR_Stan_Trib/Submissions/Ortho_Top.jpg[/img]

Wires:

[img]http://maxumo.com/WIP/HCR_Stan_Trib/Submissions/Wires_02.jpg[/img]

[<<WIP Thread>>](http://forums.cgsociety.org/showthread.php?f=208&t=667385)

Description: This was my first HMC and I had lots of fun and challenges with the entry. I decided to go with the Mayor Ghoul because when I saw who was involved in the creation of the short film ( Stan Winston, Michael Jackson, and Stephen King) it just stuck out to me and after watching it seemed like a fun character. Stan Winston was the director of the film and always he is masterful with what he does. Got a lot of good practice with the peice. Hope y’all enjoy!

Production: The base mesh was modeled in Maya, basic joints put in place for posing the torso, arms, and fingers, and then exported to ZBrush for sculpting. Renders were from ZBrush. Roughly 60hr over the past few weeks.


#27

Name: Andrew Guagliardo (Tasp)

Title : Face Huggers

Software Used: Maya for base mesh, Zbrush for sculpting

WIP Thread: http://forums.cgsociety.org/showthread.php?f=208&t=663859

Additional Info: My first HMC is done whoo hoo! I spent between 30 and 40 hours on this, it could have potentially been a lot less if I hadn’t spent so much time on minor tweaking and learning from my mistakes, but that’s part of the process. I don’t really know how to go about doing a beauty render so just submitting orthos for now. I’m also running late for work will have wire frames up when I get home, just wanted to submit these images before the deadline, I learned a lot and thanks to everyone who helped me out with critiques!



#28



please click on the above image for high res







Orthos


Wire


title -
ironmonger | ironman

name -
max

description -
I can say this is one of the toughest hcm i’ve ever tried out. I’ve constantly been under quite alot of stress seeing how well the other artist in this challenge are doing. During this challenge, i’ve picked up more tricks on how to fake details. Sad to say due to the lack of time, the end result has not match up to what i envision.
I’ll continue to work on the model + texturing once i can manage to find time off from my work.

my w.i.p thread

3dsmax | vray | aftereffects | photoshop


rightclick-savetargetas-7MB

r.i.p stan


#29

[ul]
[li]ARTIST NAME : SANKET GUPTA[/li][/ul]
[ul]
[li]BEAUTY RENDERS[/li][/ul]

[ul]
[li]ORTHOGRAPHIC RENDERS[/li]

[/ul]

[ul]
[li]WIREFRAME[/li][/ul]

[ul]
[li]WIP THREAD [/li]

[/ul]http://forums.cgsociety.org/showthread.php?f=208&t=662362

[ul]
[li]DESCRIPTION[/li][/ul]This was my second time participation in HMC. I really enjoyed the time and got to learn a lot from all the great artwork being done here. Everyone was great and i think its really helpful to participate in this competition as it give very wide variety of experience. I used maya for the base mesh and ZBrush for sculpting and photoshop for combining the renders.
I would like to thank everyone who appreciated n will surely join the next HMC too.
All the best to everyone.


#30

ARTIST NAME:
NEMORIKO

BEAUTY RENDER::


HIREZ RENDER LINK (VOLUNTARY):

http://image69.webshots.com/569/3/8/9/2718308090103498446XYdadA_fs.jpg

TURNTABLE ANIMATION (VOLUNTARY):

http://de.youtube.com/watch?v=ZcCt77sW5tM

ORTHOGRAPHIC RENDERS:

TOP=>

Bottom=>

Front=>

Back=>

Left=>

Right=>


WIREFRAMES:



WIP THREAD:

Hmc #16 - The Flash

DESCRIPTION:
Only one ! THANKS Stan Winston for our work :slight_smile:


#31

Title: Predator Unmasked
Artist Name: Wyatt Harris
Category: Bust
WIP Thread: http://forums.cgsociety.org/showthread.php?f=208&t=662370

Method:
Lightwave for base meshes, ZBrush from that point on.

Description:
Tribute to Stan Winston. Until I delved into this project I never really realized just how many iconic films and characters Stan was involved with. You could list Predator, Aliens and Terminator and have said enough but the list goes on and on and on. Thanks for all of your great, inspirational work Stan, rest in peace.

Well, in case you hadn’t heard my tragic tale. My original goal was the complete shot of the predator unmasked. Hurricane Gustav slammed into Baton Rouge (my home) creating havoc in every way. My whole yard looks like it’s covered in downed trees. 10 days without power and having to scrounge for basic means changed my plans for this project quite a bit. At first I thought, “Ah well, good try Wyatt, better luck next time.” Then I stopped and realized, “Hold up, I’ve got a nice bit of work done, let me tidy it up and get it out the door. Don’t let all of that time go to waste.” So that’s what I did and my full character turned into a bust. So screw you Gustav! :smiley:

This is probably the best thing in CG I’ve ever created. I studied quite a bit before the sports icon challenge and in that one I put everything into practice that I’d learned. This challenge was the advancement of all of that practice and even more study. I still need to dig deeper into polypainting and quite a few other topics but I’m loving the results so far.

Orthographic:

Beauty Render:

Link To Hi Rez:
Beauty 1
Beauty 2

Wireframe:

Lagniappe:
Figured I might as well throw in the gauntlets since I did finish them.

Fantastic competition everyone. Coming to this forum everyday was the inspiration and motivation I needed to keep on truckin’ and as usual I learned a heap from everyone.

Congratulations all!


#32

ARTIST NAME:
NEMORIKO

BEAUTY RENDER:


HIREZ RENDER LINK (VOLUNTARY):

http://image65.webshots.com/765/7/95/21/2016795210103498446nOCUGR_fs.jpg

ORTHOGRAPHIC RENDERS:
TOP=>

Bottom=>

Front=>

Back=>

Left=>

Right=>

WIREFRAMES:


WIP THREAD:

HMC #16 - Jurassic park III Pterodactylus :wink:[b]

DESCRIPTION:
[/b]Only one ! THANKS Stan Winston for our work :slight_smile:


#33

To all
You got 12 hours from the time of this post to post your final entry or to TWEAK your published entry…

Good Luck

-R


#34

Title: Bowly’s T-Rex
Artist Name: Jonathan Wilson
Category: Single creature

Hope I’m not too late! Just got off my plane.

Beauty:

Orthograthic:
top

front

side

bottom

Wires:


#35

Title: Terminator 2
Artist Name: Faraz Mobin
Category: Single Model

       Links to hirez images:
         
         [http://farazmobin.com/hmc16/finalhigh.jpg](http://farazmobin.com/hmc16/finalhigh.jpg)
         
         [http://farazmobin.com/hmc16/beautyhigh.jpg](http://farazmobin.com/hmc16/beautyhigh.jpg)
     
         [img]http://farazmobin.com/hmc16/final.jpg[/img]
         
        [img]http://farazmobin.com/hmc16/beauty1.jpg[/img]
        
        [img]http://farazmobin.com/hmc16/beauty2.jpg[/img]
        
      [img]http://farazmobin.com/hmc16/beauty3.jpg[/img]
      
      [img]http://farazmobin.com/hmc16/beauty4.jpg[/img]
      
        [img]http://farazmobin.com/hmc16/ortho1.jpg[/img]
        
        [img]http://farazmobin.com/hmc16/ortho2.jpg[/img]
        
        [img]http://farazmobin.com/hmc16/wire.jpg[/img]
        
          Method:
         used Zbrush and 3dsmax 9
         
       Turntable links:
    Youtube:
    [](http://in.youtube.com/watch?v=pnlxFy2JT3A) [http://in.youtube.com/watch?v=pnlxFy2JT3A](http://in.youtube.com/watch?v=pnlxFy2JT3A)

Quicktime Version(High)
4mb appox-
http://farazmobin.com/hmc16/t2-faraz.mov

       Links to hirez images:
         
         [http://farazmobin.com/hmc16/finalhigh.jpg](http://farazmobin.com/hmc16/finalhigh.jpg)
         
         [http://farazmobin.com/hmc16/beautyhigh.jpg](http://farazmobin.com/hmc16/beautyhigh.jpg)
         
         Comments:
         
         would like to thank everyone for helping me out on his face. ill def get back to this model and improve it .
         running out of time :(

#36

Artist name: Antonio Peres(Peres 3D)
THANKS Stan Winston!!
Category - single creature

Triceratop´s -
beauty render
Single creature


#37

Sweet Jebus, I dont envy the voters ONE BIT…

The amount of great work on this thread is incredible.
I will be posting the voting thread later today…(about 10 hours from the ime of this post)

Good luck to all.

-R
PS you may post a finish entry until then but it would be considered a LATE entry.


#38

Ok guys,

I am editing the voting thread and it will be up soon.
I am sorry for the delay but the high volume of entries caught me off guard.
-R


#39

HMC16: Stan Winston Tribute :VOTE! (Challengers:VERIFY YOUR ENTRY!)


#40

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.