So I really love the stair features in 3DS Max, but for importing things into Unreal and other programs, the “box” stairs have a nasty “n-gon” on the sides. I was wondering if there’s a way to automatically resolve this without having to cut every single polygon out. Thanks in advance!
Quadrify…keep upping the size till you say stop…
(then you’d be in heaven ?)
Oh my gosh…thank you, I had no idea this was a thing.