Thanks for your advice everyone,
AdamT, I did notice the floating chairs but I Havent found whats causing this, they are touching the floor but thanks for pointing it out, I’ll have to find out whats causing this.
Robodesign, well i think from the tests below Translucent was the best choice for my particular scene so thanks a lot.
Kaiskai, well its almost embarrasing to have not known that hard shadows wouldn’t work with the effect i was looking for. I’m going to go with the soft shadows at 1500x1500 as in this next tests. Thank you very much.
Thanks Pupii, I’ve done that in the translucent test, I had not used any transparency for the colormapping would give out artefacts but It looks fixed now with the new build.
So… since I’m such a stubborn guy I went and tried the curtains with the three different options and defalut shader settings ( I had to see for myself).
All three were done with soft shadows, :hmm: backlight and translucent took about 10 minutes each but the SSS see for your self 40 minutes and it kept on going. I’m sure that with the right settings all three give out nice results but I’m sticking with translucent free, since it worked better for me this particular scene without tweaking anythinging.
the three shaders have different colors in the shadow areas I don’t know why.
This is backlight

This is Translucent Free wich I’m going to go with

And this was done as Kico suggested, giving it mass and with SSS but I stopped it at 40 minutes I think it would’ve taken at least another 20 minutes to finish and I wasn’t liking the result neither the long waiting.
