While personally I love both SSS and Translucent pro, dealling with single thickness objects works best with the backlight shader as AdamT already suggested, this is what the shader was designed for was single thickness objects, while the othertwo are more designed for volume objects. not to say none of them can’t do the other, but would you rather waste time tweaking settings for hours with one shader or using the one better designed for the task in a few minutes?
Also why are you using a hard shadow? All Translucent plugins don’t like hard shadows that mcuh, and honestly it doens’t make sense for your render. You’d be beter off using a soft shadow, or array of lights with soft shadows, set to a high maps size, like 1000x1000 or even 2000x2000, it will give that hard look but work better with distances and such then hardshadows, which unrealisticly remainhard the whole way. Interiors shouldn’t really have hard shadows, harder soft shadows of course but never a hard shadow itself.



:banghead:

