Having some trouble with the SSS skin shader toghether with the blend and
shellac materials. The material renders fine but it seems the SSS function
is turned of when put in a mix node like that. Its a big shame since I want
the bump to affect the specular only and not mess with the diffuse shading
(without render separate passes). Without the shellac material I don´t
know how to do that… Things like this is so easy to to in XSI and Maya
and it must be possible to do in MR for max too.