better yet randomize the value a little bit
on Proceed pCont do
(
count = pCont.NumParticles()
for i in 1 to count do
(
theValue = random 50 100 -- the random z value
pCont.particleIndex = i
if pCont.particlePosition.z > theValue then -- all particles higher than theValue will pass on
(
pCont.particleTestStatus = true
pCont.particleTestTime = pCont.particleTime
)
)
)
and mental note to self âremember to use expressionsâ not just functions 
