I thought would be more simple to find the answer but not luck…
i just have a image sequence mapped in some sprites particles…and want the last image to stop instead of cycle again , for example i want my particle forever life but image sequence is 3 seconds and want the last frame be there forever…
sprites without cycle looping
marcury
#1
system
#2
ok seems i solved just not using wizard sprite… custom simple mel in spritenumpp about clamping the limit frames I want use
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