This was in no way a rejection of criticism and saying this it tells me, and please don´t take this as a personal attack (just in case I better mention this huh…) that you still don´t fully see the point (even though you say you could have been more neutral). It´s the fact of topic.
It´s like somebody is posting a modeling reel and you criticise the texturing work shown. It is absolutely irrelevant to the topic. So if you speak of constructive critcism, this would have been crits about problematic areas concerning the modeling resp. sculpting a digitally elderly character and NOT if this is about quality or not.
You screwed the topic, ok, that´s fine and the world is still the same. Saying so would have been enough but your additional comments that other people pass this thread around and saying it´s about quality or that people are not open for criticism or even that they won´t get a job in the industry because you missed the point is absolutely off again! and irrelevant to the works presented here, so please do not throw this ball at the guys that participated in the workshop and simply stay to the topic, because that´s what we wanna talk about here.
hey great everybody. I like these models
heh I’m my old man is here, I havn’t expected this, he’s not done, U know school is timeeating :sad: .
wow great show, wow wow
I want to point out also a lot of the highlighted models are from industry professionals, so I’m sure they can take constructive criticism.
I am not sure which one are hellish disfigurements though. They all seem to be pretty accurate.
Carnildo, it is not that criticism is rejected out of hand here, but I think that as with anything, one’s personal opinions are taken more seriously by practitioners of the trade. Had you participated in the Workshop to show how it is “really” done, as opposed to the artists here who did choose to participate, I believe that your comments might be taken more seriously. As it is, your work is not available for people to use as a guiding light in the midst of these experienced artists’ “confusion”. Criticism is not in and of itself a bad thing at all - but to criticize the judgement and artistic decisions of experienced artists without your own superior work on display will not, I think, be taken very seriously.
I think that your point about detail only for details’ sake is a valid one. However I think that a lot of artists here were also using the Workshop as an exercise in using ZBrush the tool. Creating detail in an exercise is part of the point of the Workshop - to gain experience using the tools - the broader artistic goal of sublimating detail to design is perhaps a larger goal of artistic practice, but the purpose of the Workshop was to embrace artists of all levels and to allow everyone to improve their skill, be it artistic or technical. As such, I think that in the future you might simply be more tactful in your giving of criticism. It’s all about tone.
funny that you’ve said that Alex’s work in your opinion is among the restrained ones - I would say it consists of very many wrinkles and pores - to a great effect as well!
have to agree with Rebeccak about the participation or lack therof and expressing opinions. Most of the artists who did participate used references we have all seen and as Womball put it - their models are pretty accurate
Hi …Carnildo …
I have to totally agree with your point of view on an artistic level…
I think that every new technoligy creates it’s own set of problems, that are in time overcome.
Overkill is just part of the process of evolution that occurres in the developement of any new art form…
It seems to be human nature to push things to their limit, that is until reason sets in.
DETAILS IN THIS CASE,…
Another case and perhaps a better example, being the end result of this overkill, is the MOVIES being made as of lately.
That last STAR WARS, KING KONG …ECT. ECT. ECT. All prime examples of OVERKILL …EFFECT, WITHOUT SUBTANCE.
On the other hand, I have to agree with those who take things to the limit, and sometimes over the limit.
That is the only way that limits can be learned, after it is all said and done.
It was good to have your opinion voiced in here, …I for one, and am probably the only one it would seem in this case find it totally refreshing, and a relief to know that I am not standing alone in my feelings about the overkill with the delails, and the replacement of effect/detail over subtance. in ART…3d in this case
In the end, I guess it just boils down to the fact that some people like their lillies guilded, and some don’t…and the power/money that drives an industry …into the dirt sometimes, will always have the final word, whether it be artistic or not
Anyway a good way to fight for your artictic right and views, is to participate…HOPE TO SEE YOU IN THE NEXT WORK SHOP…
If there is going to be a next one that is…I hope there will be more, because I learned a whole lot in this last one, and really enjoyed the experiance of working together with such GREAT TALENTED, AND GIFTED ARTIST…It was A GREAT PLEASURE, EXPERIANCE, AND MEMORY, FOR MY SELF, AND FOR MY …SPIRIT…
Art is subjective, opinions are subjective, life is subjective. An image can communicate in different ways and not everybody will be pleased, as yourself.
I just agree with Rebecca. It’s hard to respect the opinion of someone that just registered in this website to post strong “personal” opinions about how bad the models posted here are, talking down the work of the people here that participated to learn, not to win a challenge or anything like that. Would be easier to respect your opinion by seeing your work posted in the workshop, as everybody did. Most of the people use this website to show their work, as we are doing. Nobody is anonymous here. Most of us have a CGPortfolio or at least a link to our website, where you will find more examples of our work, if this matter at all. Unfortunately, this is not your case just yet and I think it’s a little unfair to read all your wise words without a equally wise work (or text) to back you up. If anyone here have to prove something, this person is you, not us, mere students.
Some of us already work in the industry, if you didn’t noticed and to take the work posted in a simple workshop as the same as the work done for film, games, commercials, just shows how your post fail. As someone that already work in the industry, just like yourself, I’m the one challenging you to show us who you are. To complete your profile, with a real name, with a link to your website or anything that can tell us something about you and your work.
On a side note, It’s funny that you mentioned that you’re not here to troll, since no one called you such name…
Hi all! I would like to thanks Magdalena for this amazing workshop and Rebecca for the spotligh, the all talented and gifted artists that displayed/shared their work, methods, ideas and suggestions turning this is a very happy and fun experience for me. Awaiting for the next one! Cheers!
I should note that for those of you interested in future Workshops, I recommend subscribing to this thread:
step back with your words Carnildo …eles its on your face, hence life is full of reflections.
get a life, now on. do not comment with out any constructive ness, pls have some generousness with good few artist like thease who share there vauable experience and knowledge.
As already said in the thread great work to all. Magadalena if you will do some course I will be willing to partecipate and hope to improve the quality of my work to be in the highlight next time. Patience patience patience… I think that is the way for the artist
Wow, some of those images are superscary. Great work all around! The image by Antropos is really exquisite, must be one of my all-time favourites. Would work well in some subdued coloring too.
thank you so much man. Your work is awesome! Very creative and perfectly executed.
and BTW can someone share some tips about eyes ?
impressive work brilliant
try using subtools. Just adding perfect spheres could do the trick.
some other little advice on your work: stay in lower subdivs to make the overall shape better. Whenthe overal shape is correct you can move up one level. Moving down one or more levels is always possible when there is need for fixing big shape issues.
And you need to keep looking at reference. Study the human shape, skulls, bones and musscles to know what the shape needs to be.
Also try and use a different material to scupts with. The red clay material (the standard one) makes it really hard to see your details when you have a high subdiv.
and lot’s of practice
Great works, so much gifted modellers !! Alex and Antropus ,more I see , more I love…
Hey Antropus, thanks for the comment about my work! Keep up the great work!