split meshes


#1

Hi

I have a quick question, the answer is probably simple but i cant figure it out.

I just received a model to texture on mudbox.
It is in split meshes. So if im texturing the head for example and rotating it in different directions, how do i get it back to its original position when im done working on it?? is there a default button or something?
Thank you!!


#2

:curious:
Why are you rotating it? Well with object and rotate tool selected hit in zeros or original values.

But why in bloody hell are rotating meshes???


#3

yes i guess i shouldnt be rotating the mesh. ALT+LMB should be it.
im still learning…new to mudbox.
thanks ienrdna


#4

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