Spider-Man 3, Jeremy Roberts (3D)


#1

Title: Spider-Man 3
Name: Jeremy Roberts
Country: Canada
Software: 3ds max, Photoshop, ZBrush

Here’s a new Spider-man picture that I’ve been working on over the last couple days. It was done using ZBrush, 3ds max and Photoshop.

Let me know what you think!


#2

Ha Ha …Spider-Man…I think your painting is well done…I like it very much…****4stars from me …keep it up…:bounce: :bounce:


#3

wow amazing mate 5 stars from me
please can u show the wires ?


#4

Very nicely done! can you descibe the shaders? lighting?


#5

Excelent Light. Superb model and nice textures very good pose. Yes yes yes gr8 work. Keep it up. 5*:buttrock:


#6

woow… coool man. keep it up !!.:bounce:


#7

Thanks for all the nice comments!!!

I’ve attached a screen grab from 3ds max, so you can see the wires.

Here’s some info about the process. The character was modeled in this pose to match a sketch that I had been working on. I created a very simple base mesh and used “brute force” to pose it, knowing I could work out the kinks in Zbrush. I did a first pass to build up the form and muscle structure, then I did a detail pass only to find that even after deleting big chunks of the mesh I couldn’t get the polycount high enough. So, I settled on painting the details in projection master. The shader was a combination of the diffuse color, a reflection map and falloff that would change the look of the surface based on light and shadow. Lighting this image was the real test, there are a lot of lights in this scene and I was using GI with final gather, …so render times got very long near the end!


#8

amazing man…


#9

it’s a beautiful piece!
great lighting and shading. and the pose is very cool.


#10

Yes, it is amazing Spider-man. I really like the way you did the wrinkles on the leg. I hope the movie will look as good.


#11

Awesome spidey!:thumbsup: great modelling, lighting & textures…5 stars


#12

Great work man
5*
this should be front page!


#13

superb work ! the pose is good and i love the light.:thumbsup:


#14

Looks like a promo to the film! Should I say… “Amazing”?

Five stars from me… :thumbsup:

.


#15

congratulation !!
I don’t know how you do to have this precision betwen the displacement map and the final 3ds shader …
Can you said me ?
Very nice work !


#16

Amazing work man…I like it…:wink:


#17

Very nicely done!

So for the web on his costume(running acrosss back and arms), was this sculpted or texture displacement?

Nice work on the Lighting!


#18

Looks great, only problem is, his hand is too small. Other than that, the webbing and the lighting are nicely done. Also, I’m not sure about this, but is the suit pattern that large?

~t


#19

nice dude
the lower arm (the wrist specifically) needs some
work

but it is awesome


#20

Great work!!
Love the pose, lighting and composition. The yellow blue contrast works beautifully.

Could you please explain a little bit more about the “brute force” u used to pose the character? I’ve always wanted to pose a character that I build just for a 3D still whithout having to go through the hastle of rigging. Thanks!