im trying to scale a sphere inside a mesh-globe and as it hits its boundaries deform it. actually i wanted it to behave like an air ballon, but i would also be happy with the amorph shape i accidentally got (screenshot 1).
i would like to export scale + deformation as PLA but as i switch from object to point mode the sphere deformation disappears (screenshot 2). also the deformation only works if the inner sphere isnt centered. if its at 0 0 0 the sphere only gets some minor craters (screenshot 3). additionally if i try to avoid the interference with the globes rods by upping the segments of the sphere, the deformation gets bulky, almost cuboid.
what i got so far i achieved by throwing a collision deformer on the sphere (volume (outside)) and assigning it to the globe. then move the sphere a little and scale it (object mode).
im new to cinema so i hope you could enlighten me about a better method for what i would like to do.
thanks so much in advance