Hello! I need some advices modeling jigsaw sphere puzzle.
What modeling technique should I use?

Sphere puzzle
Which software?
In max there’s plugins to conform objects to others and make this kind of thing quite easy. Conform (WSM) should also be able to do this, possibly spherify modifier too.
I mainly use Maya, im not to experienced in modeling in 3dsmax but I really apreciate your answer!
Here is a rough outline of the process I used to model a sphere of similar puzzle pieces.
matmoLabs
Let me know if have any questions, its just summarized in a series of pictures.
I blocked out the pieces with individual faces at first in Max with a geosphere, I then sent it into zbrush and masked them out using radial symmetry.
Thank you, is a interesting technique! I will follow your instructions and hope I get a good result. I will show later the results!
You might notice that the one I did had pieces that were in groups of five that were all essentially identical. It looks like the one referencing is more like a traditional sphere layout with bands and then two definite poles, one at the top and the bottom. So, for yours not all the pieces will be identical. You might have to start with symmetry from top to bottom and then fill in each band individually with the radial symmetry. Which might use some extra steps, that I did not include, in order to get all the pieces to fit together correctly.
Let me know how it goes.
For square-based puzzle pieces, I’d say to use a subdiv rounded cube as the staring point for the base topology. It’s fairly easy to inflate and make that conform to a “volleyball” style pattern sphere. And with a rework of edge tensioning before tesselation into puzzle pieces, you should be able to cover it with them in a fairly uniform manner while not having really obvious poles.
if your not gonna use the separate pieces, then a displace or bump mapping could do the job.
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