Hey Everyone,
I'm just starting to get comfortable in CG coming from a very traditional art background in drawing and painting. I'm posting this WIP looking for constructive criticism on character appeal, design, and definitely pointers on how to improve. I built the body in zbrush and the clothes in Maya. I then took the costume and finished it to this point in Zbrush.
If I am looking to become a true character artist in film/animation, what sorts of issues do you all see being problematic? What can you see here that is working? Not working?
Finally, when it comes time to animate, is it recommended that I skin the clothes to the character after it is rigged? Or for a more wizard-y feel, should I do the animation then use dynamic cloth simulation?
More Shots on my gallery: http://jleehunter.cgsociety.org/art/zbrush-maya-concept-process-a-writer-fantasy-3d-1296675