Speed Space Rotation with Random Spin - Help


#21

Another advantage to using Box3 is that you can very easily make the spin dependant on the Speed of the arrow. Simply multiply the Input Custom data by the Input Standard Speed_Magnitude (I used a Post Multiplier of 20, but that could be exposed for easy control) and now the arrows spin faster as they move faster and spin slower as they move slower.


#22

Ok:)

So the time input, does that define a base for the spin? ie give it something to base the amount of rotations applied to each particle off of.

Edit I think I answered my own question.

Thanks Charley, tried the speed magnitude, nice:)


#23

that hell of an usefull data set :slight_smile:

thanks four sharing!

i learn alot about box#3 these days thanks to bobo :beer::bowdown::bowdown::bowdown:


#24

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