Hi guys. Thanks very much for the input. I wound up having to manually pose each projectile (it was for stills, not animation) because I was running out of time to complete the job.
Piflik - Good suggestion. That’s actually similar to what I was using for a setup. Getting a unique trajectory for each projectile wasn’t the problem, it was spinning each projectile by a random amount. Thanks, though!
Grury - What an inventive solution! I think that would actually have worked for me. I’ll certainly keep it in mind for next time.




:bowdown::bowdown::bowdown: