Hi all. I’m a long time lurker here, but this is my first actual post.
I am trying to create a particle simulation in Max similar to the scenes in Hero and 300 where thousands of arrows are fired towards the camera. I’ve got everything working properly, except that the “arrows” are all oriented the same way. I would prefer to give them each a random spin so that the flechettes don’t all line up the same way, but there doesn’t seem to be an easy way to do this when using “Speed Space Follow” for rotation.
Can anyone help?



