
I could never get it to work till Taron sent me a little test scene to show its proper use. Now I “get it”. Kind of. Pretty cool stuff. Its a true volumetric noise that works like fog. You can set its min max from the camera and define its top and bottom.

The “trick” that I was missing was to tie in a gradient to define the transparency. Honestly I still don’t get why this should work. Logically you’d put that gradients “Value” out into the transparency of the base Atmosphere node. But. . . nope that doesn’t do anything.
I used to think I knew how these nodes worked but . . . beyond the basics. . . sometimes I get really really really confused.
Also right now as I have it. . . it doesn’t render very fast. But I know Taron could probably make it render faster.
Anyway here is the scene.
