Got a question for you, hope you can help me 
How do you go about texturing mechsmoothed models? when i do a UV map on the low-poly model and texture it, when it renders it and changed its smoothness to meshsmooth 2 the UV is ****ed up. When i UV map it at meshsmooth 2 there are just so many vertexes in my UV EDIT window it crashes/hangs my system for 10 minutes if i want to move/scale it 
And this is ONLY for one engine, what will my computer do when i’m starting the whole scene !? I thought it would be do-able on a AMB 64bit 3500+ ati x800pro 1024 dual layer ram…
I don’t get it, is there an easier way?
I also had to go from Brazil to Scanline
(cause with brazil it takes 15 minutes to render just the engine arggg !! ) and i love Brazil 
Anyway, here are the latest renders, didn’t do much on it cause of the problems above.


thanks!