Spectacular 3D Entry: Sophie Navas


#1

Sophie Navas is entered in the “Spectacular Challenge” update: View Challenge Page

Latest Update: Modeling: Street


#2

So it is my first entry for a challenge :slight_smile: I hope I’ll be able to do the picture I have in my mind. This sketch shows a woman whose powers have spectacular effets.
hum… I know that it isn’t a very original presentation, I’ve written a text of presentation, but I will tka some more time to translate it corecctly.
Concerning the concept sketch, I’ll probably work on the composition, which doesn’t satisfy me…
C&C are welcome of course :wink:


#3

[http://features.cgsociety.org/challenge/entries/11/8603/8603_1126380596_medium.jpg](http://features.cgsociety.org/challenge/entries/11/8603/8603_1126380596_medium.jpg)


#4

i like the idea… good luck… it looks like u’ll get really good at modeling cars…


#5

welcome to the challenge, probably have the same thing going in the concept, just change the angle and, exaggerate the pose, make her, powerful! Will check back, Lata!:thumbsup:


#6

Yeah I’d have an POV at an angle looking up from the ground, with the character looking into the distance, oblivious to her power. Good luck with the challenge.


#7

This will be great if you finish it. Modeling enought cars will be a hard job. I once started a image with cars. I did about 5 cars and a semi-trailer. The i had enought of modeling cars. The underneath of cars is very interesting also to texture the dirt build up. Have fun if need advise on cars ask. http://forums.cgsociety.org/showthread.php?postid=2629320#post2629320


#8

Thank you for all your encouragements ! I’m still daunted to post my work in this forum, but I know it would be a great challenge !

However I have some urban props I can re-use, not a lot but while I am drawing, I’m not thinking about props I have or I don’t have. I can reduce the number of elements in the scene if necessary. For instance, while I’m writing, I think that there won’t be so much cars in the airs…

Making this challenge will undoubtedly make me improve my skills in modelling and texturing, that’s not so bad. :wink:


#9

Just make alot of debri and use partical flow to chuck it around.


#10

I began to model the young girl’s face. I was insired by one or two photographs, and some of my sketches that I’ll post later (I don’t have a scanner here).


#11

This picture is better. I am not satisfied by the mouth and I have not really detailled the eyes, but I wanted to post today’s work.


#12

I’ve began to model the woman. there are still some defaults in the neck, and the chin is too large, but I’ll continue to work on this model this evening.


#13

I’ve continued the modeling of the woman, as fast as possible. Hands are missing, but I’m finising to model them, and I’ll merge them later.


#14

I’ve modelled hands this morning - I know there are still some mistakes in it, but I wonder if it’s worth spending more time on it, because I don’t know if they will really be seen in the scene.


#15

Woman with hands and ears welded. It lacks hairs of course, and clothes.


#16

Here is the woman head wireframe ; I’ve began to change her expression. She must have a sort of ferocious expression while using her powers and destructing all around her.


#17

I’ve made teeth and tongue, very simple mesh. I’ve made the top too, some poly I duplicated from the body, then they were modified ; I eventually used modifier clothfx to make it close to the body. I’m rather satisfied, in a global way, but there is a bug on the right suspender, and in some parts, the top doesn’t fit very well to the body.


#18

Looks promising :thumbsup:


#19

Great expression in that face - good modeling :thumbsup:


#20

Thank you ! I do my best to make a nice picture.

Thanks!:smiley: It’s quite difficult for me because it’s the first realistic character I model. I’m rather proud of it - glad to see you like it too.

Today, I’m unwrapping UVs, and I may texture face in the day.