Spectacular 3D Entry: Rudy Gjurkovic


#1

Rudy Gjurkovic is entered in the “Spectacular Challenge” update: View Challenge Page

Latest Update: Final Image: Final Image


#2

I didnt know for sure if I was going to have time to finish this contest, but in the end -I finished it.
This is a rough concept of my entry entitled “Survival.” I was going for a more of a “National Geographic” photo. I wanted to capture something that we all dont see on an every day basis - but still exists. It is a Falcon hunting a Deer Mouse, and the Deer Mouse is looking for food of his own.


#3

A quick concept of my Deer Mouse.


#4

This is a concept sketch of my Falcon…I am kind of going for a sleek look, but high in detail for the final image


#5

I just kind of ran with the head design, and wanted to work some detail into the feathers. I am hoping to make individual feathers for the falcon for the final rendering. So, I just wanted to sketch an idea of how they might look


#6

My God, time left 6 hours, common man, you need be so fast. Good luck


#7

This is how I started with my Deer Mouse. I decided to attack the ear first, because I thought it would be easiest from then on. I like to model insections and then attach pieces as I near the end.


#8

Once I have a good grasp on the ear, I move to the head. Starting about the same way, I like to do a rough block out first, then add the details on multiple passes.


#9

Here is the body…again done the same way.


#10

I laid out some UVWs in order to get a nice texture, which I will show in a texture post. Then, I set up a Bi-ped rig, just so I can deform my Mouse


#11

After the rig is done, I then position the mouse untop of some branches, as if he is resting and waiting.


#12

The modeling of my claw for the falcon that I am making. I added more detail as I make more passes over the object.


#13

This was a quicker modeling time, because I knew that I would have feathers over the main body to cover the mesh.


#14

This was definitely the hardest part of the falcon. I individually place over 2000 feathers over the body. Most were alpha mapped, but some were modeled - the ones that were going to be seen the best - the outer wings were modeled.


#15

Hey Rudy,

Interesting concept and the modeling looks great so far:thumbsup: . I think you should have been uploading these wip as you did them instead of uploading them all now at the end of the challenge. Check out the contest guidelines .

Anyways , look forward to what you come up with.


#16

This is the simple model of the area where the Deer Mouse rests. I made two tpyes of scenery - one with snow, and one without.


#17

This is the texture I used for the mouse. I started with taking a picture of my own hair, then manipulating it until I got it to flow correctly along the contours of the mesh. Others maps, mainly hand painted were also used in this texture - very large texture also


#18

This is a very large texture also, about 4000 x 4000. Mostly all hand painted, except for a couple of maps. The Deeer Mouse in general, has a lot of large maps all over the body - including his feet.


#19

Here is the Falcon, fully textured. The main head was started with a photo then painted and manipulated. The feathers are two-sided materials with darker tops and lighter bottoms. Most of the feathers, except for the outer ones that were modeled, also used an alpha made to soften there edges.


#20

This is a pretty easy lighting setup. I just used a Daylight System with two omni lights. I kept the skylight on, but didnt use GI - it made a nice soft image in the render.