Spectacular 3D Entry: Mohamed Rotab


#61

• It is looking good Mohamed! The stand are very well done and i think it will be an interesting final image :thumbsup:


#62

Nice dude.
What is the concept?
Moving City?:lightbulb !! come on !:wink:


#63

dont know what to say man! thats stupendous! :thumbsup: i’ll just say they will look even better textured!
cheers!


#64

really nice modeling! but with 4 feet like that the city can be twice as big as it is now! so i would consider changing the size a bit.


#65

OMG, the bot model looks grande and well crafted.


#66

wow … thanx guys for these kind words … it’s really supporting … didn’t expect that u guys would like it … :slight_smile:
Thank You Very Much … i wish u all the best of luck .

hmm about the city size regarding the stands size … acually iam totally confused what is the best size for should i enlarge it a bit or what


#67

Rotab, great mechanism modeling on these cities, I can visualize all that stuff on the final image, lots and lots of details. Best luck for you!

See ya on the threads!

Gus


#68

woderful rotab,I really like this! keep going


#69

Realy good…

The city remember the Minas Tirith of LOTR… :thumbsup:

Good work…


#70

WoW man u rules …
I like the idea ,the modeling all of it is great…
about the size of the city I think it need to be bigger than that… but I think it will need alot of details too …
and yes the city looks like the minis tirth style keep it like that and good luck man
as an egyption I am very proud of u man …


#71

Gus_clifton … thankx man … the details in the city would be something hard … acually the scene is so heavy and the vray renderer always get me error msg when i tried to render the 3 greeble blocks with the 12 stands … so i had to separate them and use layers … donno where i am going with this till now … beside iam working on a none certified pc ( 3.0 GHz with 1 GB RAM only ) … max view ports moves slowly like hell even in the Box Mode …

i guess i will start modeling the city these days but i will take a break after to learn some texturing tutorails and so which iam totally newbie in …:sad:

fighter4d : thanx so much :slight_smile:

MadnesS : much appreciated man :slight_smile:

dodo3d : thanx man … u make me feel like iam in a war or something :scream:


#72

impressive model, engeneery complexity on details are amazing. Congrats.
jdd


#73

woow, I had in mind you were going into some serious mechanical detaling, but had no idea of the scale of it, man you’re insane :eek: :scream: …impressive!

pe@ce

Adriano


#74

Extremely interesting developments here… I can somehow see cities running around in the wild, jumping over fences and so on :smiley: (that calls for some pretty serious fences though, but anyway…)


#75

thanx jdd much appreciated u came in here :slight_smile:

thanx mate … who said 3D is a profession of the wise people :slight_smile:

thanx James … really supporting :slight_smile:


#76

Very impressive detail and design but without a concept it’s hard to see the general idea indeed.

Good luck to you and looking forward to the update on that.


#77

Cities in motion.
I’m architect and I think is like a dream, hehehe.

I subscribe from your thread.

Advices: Setting v-ray in photon map, is very quickly.
Check your geometry and polygons, collapse some that.
The legs base must be bigger.

I waiting the cities modeling. the flat base of the cities are not good, anyway, do you fix this , don´t you?


#78

I imagine everyone would argue about where they wanted to go in their city. “Somebody call the mayor!”


#79

what a complex Scene:eek: we got some hopes if you leave after finishing the modeling:bounce:


#80

yo Rotab, I’m totally blown away by your idea!! it’s gonna be beautiful, I know it:) I happen to be doing a mechanical building for the 2D gallery, check it out. good luck to ya, I’ll be watching your stuff!