:: AIR, Madnsess, Super XCM, immortalx
Thanks so much for support and encouragements !
Motion blor and other dynamic fx will be done in the post fx session
Thanks you ! Like I told ad Madshooter, fx will be present :wip:
yep reflection to the other side will be a problem… like pointed before in comments from other use I have to take care that the main action on the image will be not cancelled by too much other fx in the image. In reality with this pov you don’t see any reflection to the other side… so at this time I will take care at your comment, but not sure if at end the reflection will be present.
In this monent the image have an axis of colors very geometric and I try to equilibrate this colors betweed warms (explosion) and cold (blues and dark colors)… :wip:
also like I answered at SNOWS… hee… :wip: thanks for comment !
well crazy wabbit… what a challenge use PyroCluster… I have to be agree with you. I will try to change and modify it (I must to do) but before I have to do a render into he final size and analise how PyroCluster material com out at final scale, the I will fine tuning flame shapes, colors gradient and mior other Pyro settings to come ut with something belieavable…
At this time i render a image at 4000x2800 px to view better all small details… what is preview in next updates are:
_ better and more complex texture in the street to avoid a so uniform material on the ground
_ working the Ambient Occlusion on buildings for the final render size
_ working on the fire flames
_ changing colors of cars and car position to bring the focus on the main action area without charge too much the ‘background’ and point the view to the action finding a better balance in the image…
_ check evey procedural texture at final render size if they are ok
_ … starting to prepare all post fx like blur, motion blur, eventually some dof too…
much apreciated all your enthusiasm on my work on this contest evey comment are usefull and is very interesting to read all your point of view and encoragements that’s help me… wow I havn’t so much time, but a lot of small details to work with… I’ve really to hurry up !