good luck with your idea, I like it ![]()
Spectacular 3D Entry: Fernando Fagundes Pires
very good ![]()
ei, muito boa a idéia e o esboço tambem,
sorte ai na muié organica pq o resto vai na boa
Abraço
bye
Heya, thanks for your support.
(o)ne: Thanks! 
GutoSpósito: Nice to see you there too. Ain’t you joining the contest?
UNDERLINE: lol, yea this is gonna be my first “serious” female body, but I’ve already been studying for a while.
Fredy: Proud to know someone will be following my work
thanks.
I will probably begin the modelling tomorrow. We got three months, but I cannot relax.
I realy like the concept. But maybe if the camera came a bit far from the subject it will give a bit more harmony to the scene in order to not give to the robot and the woman to much perspective distortion, and to centralize they too in the composition.
allright .nice expresstopn on the ur scene. U can start ur Spectacular now . Nice to meet U and goodluck …
Thanks for the coments
Yakuza: Taking a 'lil too long to start the critics, eh? Heheh, alright.
I like your idea, I think you’re kinda right. I just don’t want them to be too much far away from the camera.
I’m gonna try to test this once I start the 3D. As always, your comentaries are apreciated.
Started modelling the floor. This is a “tile” that will be repeating, though I intend to make a different texture to each tile. The shader is just a filler for now.
Thanks for viewing
Hi Elentor
Is good to see u here! I realy liked your idea!
the modelling of the floor is very nice too, Good start
i will be waching here:thumbsup:
best luck for u!
c ya
Heh, you know I love making different tiles, but I’m gonna work only on the texture.
Just another test render, I’m checking how the tiles “match”.
On a side note, I kinda like this metallic shader, and am probably gonna keep this specular/reflection for the diffuse channels.
Thanks for viewing
LAURO: Like I said, it’s good to see you here too. Brazillian power! Hehe 
riki: Thanks!
Yakuza: The light is coming from the “bulb”, I think the light settings on the object are a bit too high. But the problem really seems the way this shader is diectly reflecting light, it gets way too overexposed. I’ll try to fix it.
Cya
Hello, Fernando! Interesting concept, and the floor tile already looks so nice! Boa sorte pro Challenge!
You have a very unique concept and I’m curious to see what you will make with it.
Your modeling looks very good and detailed. I will watch this ![]()
-sabrina

