Spectacular 3D Entry: Fernando Fagundes Pires


#11

This is an improved sketch, with better colors and some new details.
I’m still in doubt if I will keep the woman with hair or shaved, though I think she will be shaved to give a more “experiment” feeling.
Notice that the green fields go far beyond the door and the ceiling, pointing that a portion of her environment must be artificial. How much of what we’re seeing is actually there and how much not?
Thanks for viewing


#12

good luck with your idea, I like it :thumbsup:


#13

very good :thumbsup:

ei, muito boa a idéia e o esboço tambem,
sorte ai na muié organica pq o resto vai na boa

Abraço

bye


#14

Very nice to see you here!

Good luck! :thumbsup:


#15

good idea Elentor,I`ll follow your work.

good luck.:thumbsup:


#16

Heya, thanks for your support.

(o)ne: Thanks! :smiley:

GutoSpósito: Nice to see you there too. Ain’t you joining the contest?

UNDERLINE: lol, yea this is gonna be my first “serious” female body, but I’ve already been studying for a while.

Fredy: Proud to know someone will be following my work :smiley: thanks.

I will probably begin the modelling tomorrow. We got three months, but I cannot relax.


#17

Hi Elentor.

I liked the concept. Good idea.
Be strong until the end. rsrs

Té+


#18

I realy like the concept. But maybe if the camera came a bit far from the subject it will give a bit more harmony to the scene in order to not give to the robot and the woman to much perspective distortion, and to centralize they too in the composition.


#19

allright .nice expresstopn on the ur scene. U can start ur Spectacular now . Nice to meet U and goodluck …


#20

Thanks for the coments

Yakuza: Taking a 'lil too long to start the critics, eh? Heheh, alright.
I like your idea, I think you’re kinda right. I just don’t want them to be too much far away from the camera.
I’m gonna try to test this once I start the 3D. As always, your comentaries are apreciated.


#21

Started modelling the floor. This is a “tile” that will be repeating, though I intend to make a different texture to each tile. The shader is just a filler for now.
Thanks for viewing


#22

Hi Elentor
Is good to see u here! I realy liked your idea!
the modelling of the floor is very nice too, Good start
i will be waching here:thumbsup:
best luck for u!
c ya


#23

Lookin´ great, wanna see how u gonna manage the variation on these tiles. Keep up


#24

Heh, you know I love making different tiles, but I’m gonna work only on the texture.
Just another test render, I’m checking how the tiles “match”.
On a side note, I kinda like this metallic shader, and am probably gonna keep this specular/reflection for the diffuse channels.
Thanks for viewing


#25

yeah, just watch out for some overexposed areas , like that under ilumination.


#26

That title looks good, nice work.


#27

LAURO: Like I said, it’s good to see you here too. Brazillian power! Hehe :smiley:

riki: Thanks!

Yakuza: The light is coming from the “bulb”, I think the light settings on the object are a bit too high. But the problem really seems the way this shader is diectly reflecting light, it gets way too overexposed. I’ll try to fix it.

Cya


#28

Hello, Fernando! Interesting concept, and the floor tile already looks so nice! Boa sorte pro Challenge!


#29

Hi Elentor,
good modeling, keep going…


#30

nice job. I like your illumination.