Spectacular 3D Entry: Eddie Ellis


#121

Hi eddieellis. It’s coming something. Keep time to creat some cripy baby.

I wish you nice work.

xbo :scream:


#122

Mate I just read your description and I think this could turn out really wicked! Congrats on your son as well.

The procedurals are looking really good as well, can’t wait to see more!

Cheers
:buttrock:


#123

Hey Guy’s, had some time tonight, so i got around to do some texturing…

All drits and comments are welcome


#124

Heya Eddie, looking good as ever mate:thumbsup:… You might wish you could take a swing at me for this but his hands bug me… they lack the ‘flab factor’ that you’ve got going with the rest of him and they look a little lifeless and rigid… sorry:P


#125

ha guru ur spec… coming well, keep it up…:thumbsup: ,Just check my spec… and give me some ideas and tips.


#126

Did some more work on texturing today, still playing around with the hands. but im sure i will get them right one day…lol


#127

Hey man, that looks really sick :slight_smile: but really unique within… Good luck!


#128

Ouch - that’s really nasty :thumbsup:

About the hands… perhaps you should give him claws?


#129

well. i think thats nearly there, just need to put in alittle more detailing.

Hey Gunilla think claws would be cool, but i kinnda unwrapped the model and when i ad more verts it messes it all up… if anybody knows who to get around this easily i would appericate it.


#130

Are you on MAX? If so, you could add a editpoly modifier above the Unwrap - that’s what I’ve done since I discovered a lot of mess in the mesh after adding the Unwrap. But as you know, I’m really now expert on Unwrapping - yet :slight_smile:
You could perhaps also make it as separate polys?


#131

yeh using max and bodypaint, unfortunalty i do everything in Sub-d’s so if i add a edit mesh mod after the uv mod it gives me a 100 polys for the finger nails… doh doh doh

i think i might have to add the geom as a seperate object


#132

Just one word…
NIIIIIIIIICE…!!!
Keep up the good work :thumbsup:


#133

great work so far eddieellis, wery spectacular and i hope your son dont have to muth in comen whith the figure you are making :scream: see you later mate and :thumbsup: :thumbsup: :thumbsup:


#134

Eeeyeeewwww!!!

That about says it me thinks;)

Re the claws you could detach the tips and work them from there maybe? Or even detach the whole hand… then stitch it back on later… Sorry me no speak max…


#135

Hahahahahaha… great :thumbsup: continue like that Eddie :bounce: :bounce: :bounce: :bounce: :bounce:


#136

Hello mate,

s’looking good so far, whats it going to be bursting out of? A goat? A woman?

2 words - forked tongue!! GO!!


#137

hey matty V, was thinking about that very same thing, but decided against it coz i wanted it too by as close too a human child as i could get it. plus i think forked tounge would be alittle too stereotypical. but might give it a go to see how it all turns out…


#138

very nice progress eddie… just one comment on the bloody part of the texture… i would add some geometry and make it slowly drip from his chin… right now it seems too static for blood… or it might just be me…


#139

Yes, this is really ugly creature, phweeeee… Good work, EddieEllis, it’s always interresting to watch your progress (i’m sure I already said that somewhere before ).


#140

el_newty : thanks mate

alex.h. : lol… na he just seems to have the same temprament

DaddyMack : i think the best way forw2ard is to create an extra object for the claws and then try to find away to attach later on… thanks for you help mate

Lemog : Hey Lemog … i plan too… lol :bounce:

icedeyes : I see what your saying mate, and yes i plan to create some blood splahes, just wanted to have a base coat on the model… i think i’ll prbably use from realflow too get the blood really moving.

suk-grigorij : hey my Russian friend alway to pleaseure to read your comments mate