Spectacular 3D Entry: Dimitris Liatsos


#381

Dimitris my friend! thats looking mighty incredible! :thumbsup:maybe be a sudden break in the clouds that casts an occasional ray of sunlight somehwere to give the effect! :slight_smile:
cheers mate!


#382

Two…two characters more… :scream:

@ yunisirees …good idea my friend…must check this.


#383

• Looking good Dim! i only suggest to have in mind that size of humans according to the environment would appear very tiny, but i don’t know what u have in mind for their positions, so for now, I only cheer your work! :beer:


#384

Very nice stairs man !:thumbsup:

About lighting, I know it is a basic seting, but it looks a little doll from under… perhaps, instead of a directional light, you could try a series of very wide spots slightly tinted brown to create a “mood” below the main objects (roofs) also beware of not showing a sharp shadow like here; in the movie, there is no marks on the floor…
I feel like foolish me, giving you advice !!! You don’t need any from me , you are our master !:bowdown:


#385

Then that gives us chance to finish :scream:


#386

lol cool place:applause: dieing to see the two characters:bounce:


#387

Good update mate… just find the textures of the floor/little wall/stairs a little bit repetitive… depend of the lighting… the other parts are ok for me :thumbsup:


#388

Excellent progress Dimi! I’m sure you’ll figure out something for the lights so sit back,relax,think and enjoy!!:bounce:


#389

Nice work Dimitris, lots of great detail. Maybe some of the brick work could be smaller…?

Good job.


#390

Excellent render !
The blur in the sky seems a little bit too strong…in my opinion…


#391

AAAAA update is back…

AAAAA dimitri has gone…

Hey, this is coming great…:bounce:

Well they said it all.

mmm, you will work even better with a little pause.
Coming back stronger Haha!

aaarrr, I should have tried harder this kind of mood in my Urban Temple.
This will be terrific has very hard.
Good continuation and good luck !


#392

Shader: Well on its way I think :thumbsup:

Lighting: Pretty good too, maybe a little too constant… There’s some slightly red tones going on in the back to the left - I’d say you could turn that up a few notches, maybe add a low intensity omni with a lot of red in it to create sort of a localised ambience there.

The overall look lacks some depth as the buildings stack up along the Z making it a bit muddy or nebulous - although I’m pretty sure you only need to add something inbetween: either some very subtle distance haze, or even better some soft mist, such as that one can expect to rise like steam from the warm ground as it is covered with cold rain.

.


#393

hey man…all is looking so real!, youre really great artist!, the only thing that i feel looks not as realistic as the rest are the white and black pieces, those little kinda spheres on the center, maybe is only me, but somehow they look different that the rest, anyway maybe is just a weird thought on my part, but i really think this is going great, no doubt is one of the best already, :buttrock:


#394

@ the best …thx friend…there will be …three …+ 2 (?!?) characters in scene…:scream:

@ Climax …oh don’t worry …the cam is too back right now…it will be lot closer to the front stairs …and i am thinking some possibilities or repositioning some stuff to make it more dramatic. thx man!

@ nemirc …my friend …a lot 'cause honestly it’s the first time that i don’t know if i will have the time to finish this…too much work…and i have to leave also soon for a planned (so much time ) trip (not vacation).

@ scootermaya, Lemog, gpepper, Swamps, JamesMK:slight_smile: …hello guys :bounce: …Lighting at the present is Very dull and muddy …i don’t know why i never liked imaged based lighting …that is why the sky is blurred …it’s not the sky just the HDRI used.
I am a bit dissapointed at this point from the look of textures …the tiling and the lack of depth in scene as James so correctly mentioned. Lemog and Swamps are right…i need to break the repetition of blocks in walls and floor.
Lighting must be planned very carefully. And also it’s a very good time to brake the scene in appropriate layers of attention…(already done that though…lol).

The mood i was dreaming isn’t there not even in a 5 % …at least up to now…argghhhh

Thanks friends…most helpfull …i apreciate this. :thumbsup:

@ shtl …hi friend…i am going to work on it more soon…i just need the courage
to delete all lighting setup i ave now and corect some textures and shaders…and start testing …again :scream: . Nice to hear from u !

@ SSSSSSSSSnake …oh Black and white pieces are not finished…simple shader on them (Blinn) with nothing worked there so far…u are right to have that feeling.

All my attention now is focused in getting the right mood by shading and light and camera position. …which is always the most difficult part i think…lol

:bounce: Asta la vista baby …( always wanted to say that…:scream: )

thx friends.


#395

Your environment is wonderful:thumbsup: ! If you aren’t statisfied with the light, perhaps try some additional lightsources like lanterns or torches. So you can set some well placed highlights…

-sabrina


#396

Very nice progress dude, env looks awesome:thumbsup: lot of details, In case of lighting are you planning to use any third party renderers:)

Keep up the good work:thumbsup:


#397

very well done, such in modeling, texturing, details! sorry for hasn´t replied you before!

congratulations

gus


#398

hey Dimi, hows things up in the attic?

Nice progress… the floor texture needs some work, (dirt?) to make it look different than the walls.

**** so far:bounce:


#399

That doesnt sound too good… :frowning:


#400

Now this is bad baaaaaad newwsss…