@Rebeccak - Rotfl - yup - there might be a slight scaling issue - but that would indeed be spectacular!
Good luck to you too!
@Rebeccak - Rotfl - yup - there might be a slight scaling issue - but that would indeed be spectacular!
Good luck to you too!
Progressing with Concept 5 here.
Just examining some different stances for the firing squad. Considering that one of the soldiers should be lowering his rifles because he thought he heard something
Well this HAS to be my last idea - have to start moving on. But here is a rough sketch of the idea. A Human cannonball is flying high above the fairground when an eagle mistakes him for a quick snack. I haven’t sketched in the background yet, but it will be high above the ground where you can see a cloud or two and the whole fairground below.
Tried putting a few colours on. Basically everything needs a redraw and the ground needs a lot more detail. This was primarily to see if the ground level scale will work in terms of composition.
I’m contemplating letting the eagle actually have gotten hold of the human cannonball instead. This could possible let the guys sprawl a bit more in mid-air and add some dynamics to the picture? Any comments on that?
ok here comes some c&c… I think that all the ground staff (circus, etc) looks very good, it’s got the correct scale… The clouds are ok, but they are a bit like a line that crosses the pic horizontally…mmm…oh, and I don’t know if I could hold my arm up if I were a human cannonball…not to mention the finger… The eagle looks pretty good too, with all the feathers and all…
anyway, good luck with it! keep it up ![]()
@elmasfeo: Thanks. Yup the cannonball dude definetly needs a complete redraw. I think i’ll try and do a few sketchyes only of the eagle and the guy in various stages of entanglement 
I asl oplan to add more houses etc on the ground. Effectively, the entire ground section should depict a small villag once it is complete.
The clouds are a very quick ugly version with rendered clouds and some deletion - they need a rework too.
Thanks for comments - good luck with your own work!
Exploring different postures and rates of entaglement for the human cannonball and the eagle. These are just quick pencil sketches scanned in.
Hey Ducklator - thanks. Well its ain’t over yet - I might try and get them both worked up to a certain standard and then decide which one to complete 
My main problem with the deepsea idea was that it lacked some dynamics, and as far as I get it, the theme “Spectacular” leans quite a lot towards an action scene or a very dynamic picture.
But hey - I could be totally and utterly wrong here :bounce:
I thnk I will go for option 2 or 3 from the sketches. Option 1 seems too unbalanced somehow.
option 2 is the most balanced/centered one IMO whereas 3 is a bit messy but more dynamic.
If anyone has a suggestion on this - drop a comment 
as you say, 2 or 3… I like nr 2 better, but someone could think that the guy is flying because the eagle picked him up, so… I think I would choose number 3, with the guy facing the eagle…
I like no 2 better as well in terms of balace to the pic. Since everything else is far down below, they don’t contribute much - but then again 3 is more dynamic…hmmmm :shrug:
Option 2 it is! I think it will create better balance, the posture in 3 is a bit unrealistic since the guy would have had to do almost a full turn in mid-air (remeber that he is travelling quite fast having been shot out of a cannon
)
Next step will be to get this sketched up properly (and then really start thinking about whether I’m doing this one or the deep-sea one
). I think I need to make the cannon more visible down on the ground.
Well jsut a - I’m still alive - update. I won’t be able to work on this for the next two weeks, but at least i’ve gotten a little further with the town below. Still have to fix the postures of human cannonball and the eagle.
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.